
This windswept frontier is wedged between three inhospitable regions. It lies in the shadows of the Gray Mountains, and stretches from the Kingswood to the World’s Edge. No race or nation has ever laid claim to this moor, and its few inhabitants are strange or insane enough to endure the hard life it offers. Regardless, the region does have traffic. Orcs of Hoth Achaar make pilgrimages to the Tomb of the Nameless while the dwarves of Titan’s Skull send parties to defile it. The venerable Master Var, a civilized and artistic troll, often traverses the moor with his young human assistant. Crossbow Henry, a madman with a tragic past, awaits unseen enemies atop a stony ridge. Some say that this region’s very remoteness means that any treasure that was once buried here now lies untouched, but even if that is so bringing it back to civilization would be quite a feat.
Hex Summary
41.02 (Crossbow Henry’s Hut): the old trader lies won’t give in to fate without a fight.
42.02 (The Tomb of the Nameless): the tomb of the great orcish warrior and mystic, she taught her people that they must suffer pain to grow strong. It is a lesson they have taken to heart.
43.03 (Master Var’s Cave): the home of the greatest troll artist in these lands. Perhaps you would like to purchase a ship in the bottle fashioned from human fingernails or an oblation bowl made of silvered-inlaid puppy skulls? 44.01 (The Ruined Hut): lies abandoned due to a surfeit of spider monkeys.