Witch Clans

The Witchmen or Witch Clans, suspicious of outsiders, tend to marry within their own clan – the Dungers do this most extensively.

With the exception of the Faustys, strength of blood in the witch clans determines whether a person manifests the family power.

The Witch Clans live mostly in The Barrier Range, but the Birls and the Maddlows have scattered while the Penderghasts live in The Duchy of Thring. The Serendips live in distant Jahur.

Hooks

Random Witch Clan Table

The *colour ward *spell was inspired by D&D with Pornstars

To create a new witch clan, roll once on each of these tables.

Quirk (1d12)

  1. Can only cast the reverse of the assigned spell
  2. Almost extinct
  3. Have the spell of another clan
  4. Stole the spell from something or someone else
  5. Invented the spell
  6. Are from outside the Barrier Ranges
  7. Itinerant
  8. Populous
  9. Have a taboo against using the spell
  10. Can only cast the spell on their selves and their possessions
  11. Can only use the spells on others
  12. Presence allows others to cast the spell but cannot cast it themselves

    Spell (1d20)

  13. Feeblemind
  14. Knock
  15. Hold person
  16. Waterbreathing
  17. Web
  18. Word of recall
  19. Heat metal
  20. Locate object
  21. Time stop
  22. Hostile polymorph
  23. Wall of stone
  24. Faerie fire
  25. Sticks to snakes
  26. Fake memory
  27. Uncertainty: each time a creature looks at the target object, it has a 50% change of existing or of not existing for that creature
  28. Psychic limb
  29. Breath giant bubbles: can float inside them, trap people inside them, obscure self
  30. Animate shadows
  31. Sticky skin: Can turn ones own skin and the skin of those one is in contact with highly adhesive.
  32. Colour ward: The target is immune to anything of a particular colour and anyone wearing that colour.

    Relationship with another witch clan (1d12)

  33. Intermarriage
  34. Slavery
  35. Neighbours
  36. Debtor and financier
  37. Terror
  38. War
  39. Trade
  40. Mutual cooperation
  41. Ignorance
  42. Colonisation
  43. Alliance
  44. Ancient rift

    Name (1d20)

  45. The Bunkums
  46. The Milligrubs
  47. The Rawmaish
  48. The Pappekaks
  49. The Barmpots
  50. The Moiders
  51. The Davenports
  52. The Druthers
  53. The Kittywumpuses
  54. The Mazads
  55. The Stupnagles
  56. The Megrims
  57. The Fantods
  58. The Blatherskites
  59. The Pluguglys
  60. The Sennights
  61. The Ghastflabbers
  62. The Whumpids
  63. The Charnies
  64. The Dadiwhirls

Categories: Families , Peoples , Barrier Range


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Original: https://shrouded-lands.fandom.com/wiki/Witch_Clans