-
00.02
The Pirate Kings
-
00.03
Prow’s Beach
-
00.06
The Ocean of Bitter Regrets
-
00.09
Salt Point
-
01.01
The Dead Chick
here lies the corpse of a roc that did not learn to fly in time.
-
01.02
The Scorchia Birches
the wood from these trees can be a source of mystical visions.
-
01.03
Everdark
-
01.04
The Chalk Cliffs Overlooking the Stormhead
-
01.05
Laughing Sam
-
01.06
The Warbling Coast
-
01.07
The Saltwood
-
01.08
Broderick's Estuary
-
01.09
Fernsbank
-
01.10
The Cave of Kull Cove
-
01.23
Iocannus of the Glass Eye
-
01.32
The Forbidden Glacier
-
02.02
The Vampiric Stratum
vampires never die even if eons turn their bones to chalk.
-
02.03
Mount Scorshia
the greatest mountain in these lands, it is said that the world was created here.
-
02.04
Finger Stew
the shepherds in these remote valleys honor people by eating their fingers.
-
02.05
The Ruins of Hoth Akhbir
the ruins of the westernmost dwarven fortress, it was destroyed by giants in the Goblin Wars.
-
02.06
The Spawning Pool of the Salamanders
-
02.07
Broderick's Grove
-
02.08
The Tashtan Plains
the home of exceptionally large centipedes.
-
02.09
Cloud Halflings
-
02.10
The Fernsbank Fossils
-
02.11
The Cross
-
02.18
Nasili's Arch
-
02.22
The Castle of the Collector
his collection of seventy-nine Tarrasque skulls is especially impressive.
-
02.23
The Campsite of Oderas
-
02.24
The Ocean atop the World
-
03.02
The Ice Mummies
these ancient corpses have been looted and aren’t pleased about that.
-
03.03
Rift of the Great Lament
a bottomless pit from which strange voices emerge.
-
03.04
The Monastery
a dwarven monastery with a strange and lucrative prisoner.
-
03.05
The Long Stairs
the only path that leads to the monastery high above.
-
03.06
The Gardens of Lord Deismark
a sheltered valley where it never rains or snows and where the weather is always warm.
-
03.07
The Shrine of Father Dorek
a small shrine maintained by the ousted leader of the dwarven monastery.
-
03.08
Uncle Bertie's Trading Post
one of the few inns in the Westmarches.
-
03.13
Connections
dead Tiamat lies dead but that is not always an insurmountable obstacle for a goddess.
-
03.16
Thousand-Year-Old Steel
-
03.19
Castle Ravenscraig
the ruins of what was once Gore’s principal seaport.
-
03.26
Unwerth the Immense
this large and gregarious wizard is actually a desert toad masked by gnomish illusion.
-
03.29
The God in the Stone
a local galeb duhr suffers his worshipers in silence.
-
03.30
The Corn Fields
are fertilized with the teeth of unlucky travellers.
-
03.31
The Old Mill
what appear to be regurgitated souls haunt this abandoned mill.
-
04.00
The Nests of the Kagu
an aarakocra tribe noted for its love of “shinies.”
-
04.02
The Drinker's Mouth
a dormant volcano holy to the dwarves.
-
04.05
The Pool of the Firebirds
a mountain pool where the firebirds mate and frolic.
-
04.06
Cragsend
a remote village founded by refugees of a war long past.
-
04.07
The Mocking Hills
strange voices and mocking laughter can be heard in these mazy hills.
-
04.08
The Plains of Dogtur
a strange tribe lives here with their many dogs.
-
04.17
The Paionian Glade
the some of a raucus and astrologically-inclined tribe of centaurs.
-
04.18
-
04.30
Thorny Gulch
you’ve got to throw people somewhere after you’ve taken all of their teeth.
-
04.31
The Nothing
a cave that is slowly being enlarged by a sentient sphere of annihilation.
-
05.04
The Glass River Winery
the food and drink here is almost as strange as the guests.
-
05.05
The Glass Rapids
water flows through strangely-crystalline rocks before flowing down into the Sunless Sea.
-
05.06
The Trench and the Battle Hills
the remains of an ancient dwarven community that was destroyed by fratricide.
-
05.07
The Watering Hole
the wild aurochs of the plains gather here to drink.
-
05.10
Grimeswood
-
05.12
Hound's Hearth
this village is known for its dog fights in which most anything with fur and four legs can be entered as a “dog.”
-
05.14
The Dryad Grove
the survivors of an exodus through the land of dream.
-
05.18
Fools' Court
the site where the High Kings of Gore were once crowned with a helm of opposite alignment.
-
05.19
Rhegard Town
-
05.20
The Bastion of Rhegard
the ruins of what was one the capital of the Kingdom of Gore.
-
05.24
Ninbolm
a gnomish city carved into the stump of a great fossilized tree.
-
06.03
The Long Table
the giants and the priests of the King in Splendor both claim this as a holy site.
-
06.05
The Badlands Where the Beetles Dwell
the home of giant stag beetles and strange nocturnal rituals.
-
06.06
The Dwarven Cairn
Dagmar often comes here to get drunk and scream curses at his dead brother.
-
06.10
The Ziggurat
a strange green structure of snakes and idols that is strangely out of place in these lands.
-
06.14
The Arch of Sod
a place where men became blood brothers.
-
07.01
The Giant’s Lake
this lake of crystal salt is the home of a riddling giant.
-
07.04
The Castle of the Poor Brothers
once home to an order of monks the Castle has been taken over by the grasping Delasar clan.
-
07.06
The Destroying Angel
stalks beneath the earth in the tunnels that lead to the Sunless Sea.
-
07.08
The Enigma
strange carving of ancient giants can be found under the ground here.
-
07.16
The Fisherspiders
-
07.17
Castle Maratan
the holding of Lady Natala, one of the most cunning of the Lords Sanguine.
-
07.18
The Glade of Womanhood
here the brave and ruthless snickersnees enter Lady Natala’s service.
-
07.21
The Conclave of Mules
the mules of these lands are uncommonly clever and fertile.
-
07.33
The Zealots’ Tower
-
08.01
heroes claim to have slain a dragon and left a vast mound of copper behind.
-
08.03
The Old Delasar Mansion
now that they have moved on to bigger and better things, the decaying mansion of the Delasars is occupied by their in-law and his creations.
-
08.05
Bell, Book and Candle
this minor village is known for its unique marriage rites.
-
08.06
The Winnowing
the number of aquatic predators only seems to grow as one descends to the Sunless Sea.
-
08.12
Hurlstone Hill
-
08.15
My Mule, My Brother
-
08.16
The Eyrie
a nests of the Scarecrows, a brotherhood that gives help to the poor and mischief to those in power.
-
08.21
Castle Brucoloc
this land is ruled by a troll in its lord’s absence.
-
08.27
Zaal
the home of elven exiles. Handsome men are hauled up its basalt walls on ropes of elven hair and are never seen to leave.
-
09.00
To Go A-Striga through the Night
the owl-riding strigoi claim they are the descendants of those who escaped from the land of the dead by riding owls.
-
09.01
The Hermit of the Crag
here lives a wise hermit and his fearsome pet cow.
-
09.06
The Treasure Stash of Giles Chosard
the treasure kept by the son of an exile from the Shuttered City that he hopes will one day buy his way into the city of his ancestors.
-
09.09
A Being of Salt and Chalk
not being able to turn your love into a statue can be a tragic thing.
-
09.19
The Castle of the Sack Man
the sobbing of the children who are kept captive by the Sack Man, an emaciated figure in a red cloak trimmed with white, can be heard on the wind.
-
09.22
The Lake of the Flying Fish
where fish can swim as easily through air as through water.
-
09.24
Olgam and Oskill
-
09.29
The Dune Walker
a mysterious wanderer ages those he kisses.
-
10.01
The Mouth of the Dragon
a tunnel that looks a lot like a dragon’s mouth, the goblins do not allow any others to venture inside.
-
10.03
Lost Child
-
10.09
The Haunted Statue
strange runes are written on its pedestal and it is not weathered in the least by wind or rain.
-
10.10
Bees! Giant Bees!
are their honey and wax worth braving their stings?
-
10.12
Celadon the Shrewd
a cunning dragon who hides his treasure in a series of secret stashes.
-
10.14
The Hunting Huts
in these lands even the huts will try to eat you.
-
10.17
Werewolf Nuns of St. Birgit
-
10.19
-
11.01
The Goblins of the Mountain Woods
can be seen dancing about their great blood-nourish oaks on moonless nights singing strange songs.
-
11.03
The Farnsfall Holding
a new settlement being carved out of the wilderness by the naïve self-proclaimed Baron Farnsfall.
-
11.05
The Burnt Caravan
the remains of the halflings and their ostriches lie burned amidst their plundered wagons.
-
11.08
The Bolger Freehold
were halfings raise racing ostriches, vegetables and large families.
-
11.11
Corpse Grove
dryads killed by vampires become corpse trees.
-
11.15
The Haunt of the Peryton
-
11.16
The Tomb of Sir Thaenor
-
11.20
The Hill of the Swordsage
the home of a master of the sword who sees things not as they are but as they might be.
-
11.27
The Mound of Yend
this huge boulder is of obscure origin, and toxic to plant life.
-
11.28
The Ghoul-Haunted Ruins
A morbidly obese ghoul presides over a ruined city populated with ghouls and hyenas.
-
11.32
Skeleton of a Great Bird, Sunken in Sand
an enormous avian skeleton and a hermit who makes it his home.
-
12.00
The Sounding Snows
attempting to travel through this pass through the mountains will often be met with goblin ambushes.
-
12.18
St. Birgit's Spring
-
12.22
Swine Ravine
the swine harpies that live in this ravine are a constant plague to any trapped within its walls.
-
12.27
Alien Filcher
-
12.28
The Breath of the Earth
a great sinkhole in which the vulture creatures called Nekh congregate.
-
12.29
The Least Ocean
this remnant of a prehistoric ocean contains salt that kills passion.
-
13.01
The Skullcrusher Orcs
a village of strangely-peaceable orcs.
-
13.02
The Glade of Cerelaine
the retreat of an elf who is conducting experiments on humans.
-
13.03
The Timberlode
a strange community of xenophobic elves who don’t seem to like anyone, not even trees.
-
13.06
Ettin Castle
the home of the first ettin, which was created by grafting heads onto one body in order to smooth over election irregulars.
-
13.08
The Tangled Web
once the home of Severard of the Seven Chins, now the home of the giant spider that killed him.
-
13.09
The Tasty Tomb of the Thaumaturge
Severard of the Seven Circles is slowly being mummified in the honey of strange bees.
-
13.10
Lochgate Lodge
-
13.11
The Three Ghost Crabs
-
13.12
The Piss-and-Shit Castle
-
13.17
Hooks
-
13.20
The Sunken Cathedral of Master Memin
-
13.24
The Nameless Mountain
-
13.27
Alien Marauder
-
13.28
The Red-Stained Altar
a broken idol to the Bergolasti god of wine provides a safe haven from monstrous [Yends](/wiki/yends/).
-
13.30
The Tomb of the Giggling Ghoul
the home of a ghoul who is now kept in a gilded cage in Jahur.
-
14.00
The Cave of the Winterjarl
the home of a great nordabjorn and his people who claim dominion over nearby lands.
-
14.01
The Frozen Jarl
the icy body of the previous nodabjorn jarl can be found here encased in ice.
-
14.02
Those Vexatious Caves
a small hermitage in which monks stare into a glowing ball of light and slowly die.
-
14.09
The March of the Clay Golem
it would not be wise to impede its progress.
-
14.11
The Lornfields
-
14.14
The Village of Shotwick
-
14.23
The Colossal Wreck
the crash site of a giant balloon is patrolled by flesh golems.
-
14.27
Ogo Tassak, the Temple of the Hunt
above ancient ruins, gnolls and vulture men perform rites to bring game to these wasted lands.
-
14.28
The Slice in Time
-
15.00
The Farthest Hermitage
a cave system beneath a dwarven ruin inhabited by a baffling array of humanoids.
-
15.01
The Monolith of Grahakzahak
a monument to a troll god whose prophet insists on sharing the sacrament of his flesh with all he meets.
-
15.04
The Breen Holding
nothing fertilizes a field like an ankheg, shame about how they eat the farmhands.
-
15.07
KFE!
the home of the best fried entrails in all of these lands.
-
15.11
The Keep of Dreanach
-
15.13
Archet
-
15.15
The Sepulchure of the Sword
-
15.16
The Shrine of the First God
-
15.18
The Castle of Dances
-
15.19
The Graves of Heroes
-
15.22
Runcitor's Redoubt
-
15.24
The Grotto of Uriza the Solemn
-
15.28
Abbalah-doon, Village of Outcasts
the gnolls are this village are using more welcoming than those of the Burning Lands.
-
16.00
The Flowers of the Moon
-
16.01
The Quieted Mine
a dark and abandoned mind where the Hunting Dark lurks.
-
16.04
The Hobgoblin Caves
the best place to buy shoes or shroomwine in all of these lands.
-
16.05
The Old Well
-
16.09
Alphonse's War Ostrich Ranch
Alphonse’s black war ostriches have been bred large enough to carry an armored knight.
-
16.15
The Haunted Isle
-
16.16
Features
-
16.17
The Shield of Alberon
-
16.18
The Skinsack Shed
-
16.20
Jar Town
-
16.23
The Haunt of the Mud Dragons
-
17.03
The Last Skirmish
the haunted site of a bungled battle that never should’ve been.
-
17.05
Furfoot Freehold
a wealthy halfling holding whose heir seems to have been driven mad by his adventuring experiences.
-
17.06
The Lamplighters
brave men keep the lamps lit to ward of elementals and other things from a local road.
-
17.07
Newhill
a hill that was kicked up during the destruction of the Citadel of the Verlimes now serves as the closest thing the Freeholds have to a capital.
-
17.11
The Court at Dinivar
-
17.14
The Missing Children of Millhaven
-
17.15
The Ducal Thicket
-
17.16
Smuggler's Isle
-
17.17
Goribald's Heir
-
17.18
The Court at the Forked Castle
-
17.21
Hill of Fist and Fang
-
17.30
Cradle of Fire Centipedes
the home of the fire centipedes that have been weaponized by the men of Jahur.
-
18.01
The Lair of the Ostrlich
here lies the ostrlich, which possesses great power but none of the ageless cunning of a true lich.
-
18.02
The Steading of the Minotaurs
Lastmaze is a hard bitten minotaur outpost founded by minotaur embassy staff after their nation’s conquest.
-
18.03
Ritethal
any who drink from a nearby lake will do as they are told.
-
18.06
The Town Beyond the Lamps: Aggoth
the villagers know several rituals that they say placate the fey of the woods.
-
18.07
The Shattered Citadel of the Verlimes
the elemental-infested ruins of the proud seat of the Verlime dukes.
-
18.10
The Weremen of Brindlebrook Swamp
when the full moon rises those infected transform into clones of Barnabus Bluenose, a wizard who has thus obtained a curious form of immortality.
-
18.11
The Thief-Lord of the Fourth Castle
-
18.13
The Horse the Daz Left
-
18.14
The Village of the Daz
-
18.17
The Champion of Thring
-
18.19
Of Lions and Lambs
-
18.26
The Black Ziggurat
-
18.28
Canyon of the Cactogre
Grandfather Cactus is not pleased with the theft of his nymph.
-
19.01
Hearthwright Green
a cave system that is home to the tiny villages of the jermaalines.
-
19.04
Stargazer Keep
the home of Lord Ward and his famous exorcist dogs.
-
19.05
The Sowing Path
a track used by the villagers of Aggoth in their rituals.
-
19.15
The Wrath of the Chicken Dragon
-
19.30
The Spire of Idjit
a living storm has been chained to a tower here.
-
19.31
Jahur
an ancient city, well past its peak, but still one of the greatest centers of humanity in these lands.
-
19.33
The Lonely Crags
-
19.34
The Wreck-Pit of the Panzerkrabs
-
20.00
Castle Greymere
you can pass safely through the Grey Mountains if you pay the stone golems the toll.
-
20.03
The Skibart Holding
a well-defended halfling holding known for its exceptionally potent pipeweed.
-
20.04
The Keepers of the Sainted Foot
a strange gathering of monks who produce holy beer that is not only refreshing but useful in warding off the undead.
-
20.06
The Grassy Gnoll
-
20.08
The Village of Treebrush
little is left here now but travelers can still hear the story of Lisbet in the inn.
-
20.10
Flea of the Daggerfeet
a colorful local bandit and the leaping terrors that he has tamed.
-
20.13
The Court at Steadfast
-
20.16
Castle Spiriwin
-
20.18
The Foolish Sages of Border’s Hill
-
20.20
The Inverted Temple
-
20.24
The Lair of Tharaxes, the Blue Death
-
20.32
Abyss of Prism Crabs
not all diamonds are mined; some are plucked from the backs of abyssal crabs by madmen driving lobster-like apparatuses.
-
21.00
Confessions of the Smiling Men
-
21.02
The Sweat Lodges
orcs sweat out the filth of foreign lands here at the border when they return from raids.
-
21.06
The Abandoned Beacon
a ruined beacon tower that should’ve warned the Verlimes against the approach of the elven army.
-
21.12
The Gravewatch Moors
-
21.14
Birlwood Hold
-
21.15
Lair of Ushcka and Her Family
-
21.16
The Catacombs of St. Dulaine
-
21.27
The Dismal Mine
the duergar that live here are humorless, but what is one to expect from dwarves for whom alcohol is poisonous?
-
21.29
The Scent Barrier
a network of geysers that form a pungent deterrent to gnolls from the east.
-
22.00
The Stairs of the Sun
every midsummer the rays of the sun become stairs that reach skywards.
-
22.02
Way Down in the Hole
-
22.03
The Changlings of Northburn Holding
the people here pay a steep price for their immunity to orcish raids.
-
22.04
The Door at Dun's End
an attempt to open a dimensional door into the elven Holt lead to a door that leads elsewhere.
-
22.06
The Western Edge of the Kingswood
it is not wise for outsiders to walk beneath the trees when the sun is in the sky.
-
22.10
The Night of the Falling Stars
true evil comes from above, not below.
-
22.11
Longspear Bridge
the site of Hardrald Longspear’s heroic defense against an orcish horde.
-
22.15
The Cave of Sinda the Cursed
-
22.16
The Witch-Hounds
-
22.18
Where the Levee Breaks
-
22.25
The Forgotten City-State
-
22.29
Antar
-
23.01
The Mountain Shepherds
-
23.08
The Gloompatch
in this dark patch of woods the local spiders are considerate enough to draw up the horoscopes of outsides.
-
23.10
Sir Alard's Bower
longs years ago Sir Alard jilted an elven lady here and has never found his way out of the woods since.
-
23.11
Winds
a trading town built on a crossroads, with one of those crossing roads providing useful undead moans.
-
23.16
Haunt of the Witch Queen
-
23.18
The Land that Wasn't There
-
23.19
The Ruins of Maddlow Castle
-
23.23
The Caves of the Dust Walkers
-
23.32
Kraken's Beak Isles
the home of the octopi’s whose Cephalopedic Emperor once conquered Jahur.
-
24.02
The Ten Thousand Stumps
the petrified remains of what was once a goblin forest.
-
24.05
The Scab
in this cavern an impoverished community of gnomes lives in igloo-like structures made out of blocks of raw clay.
-
24.07
The Sleeping Vale
here human ladies who have caught the eye of elven lords lie dreaming the centuries away.
-
24.11
The Stolen Hills
the very place where Tiamat’s severed black head fell to the earth.
-
24.12
The Grey Comedy
the current location of a famous circus troupe.
-
24.13
The Box of Delights
-
24.15
The Lacuna
-
24.17
Wingburn
-
24.18
The Ashberry Mountains
-
24.20
The Hidden Village of the Wrannows
-
24.23
The Sandalwood Grove
-
24.26
Azurnay
this southern dwarven city is under the thumb of a cabal of well operators.
-
25.01
Before the Lords of the Sky
-
25.04
The Sundial Inn
the best place to stop for travellers making their way through the winding tunnels of the Welt Road is the subterranean Sundial Inn.
-
25.07
The Nest of the Mockingbird
There is a mockingbird that lives in the Kingswood that repeats the last words of those who have died within.
-
25.14
The Gnomes of Mazy Hollow
-
25.15
The Monastery of the Temple Invisible
-
25.16
Dragon Lake
-
25.17
The Village of Clan Dunger
-
25.18
The Glutinous Mudplain
the mud’s corpse fusing properties are of great interest to necromancers.
-
25.19
The Pit of the Waker Worms
they remain sleeping as long as they are buried under running water.
-
25.31
Pilgrim's Spire
the mountain home of monks that learn how to spet through shadows when not trying to get themselves petrified.
-
26.01
Hoth Achaar, the Returned Fortress
the greatest orcish stronghold in the north.
-
26.02
The Potato Fields
keep the orcs fed with their famous potato-stuffed orc pies.
-
26.13
The White Road, The Wailing Road
the bone dust that the White Road is paved of does not always rest quietly.
-
26.15
Canes Sanguis, the Templars Indivisible
-
26.16
Subhexes
-
26.17
The Chequered Room
-
26.19
Yrump Marsh
if the bullywogs were to be evicted lucrative spices could be harvested here.
-
26.20
Blind Midshotgatepool
Five towns that grew together into a bureaucratic nightmare of a city. Founded by Thringmen but now subjugated by the City of Shuttered Windows.
-
26.33
Bucket Kelp Forest
once of the few things that can bring people to enjoy accordion music is this synesthesia-inducing narcotic.
-
27.01
After the Lords of the Sky
-
27.03
The Death of Cows
a bizarre tree that feeds on cows.
-
27.04
The Order of the Broken Chain
-
27.05
The Larva Formally Known as a Demon Prince
-
27.09
The Orphans' March
along path road elven pipers once lead the copperhair children that were tithed to them in the woods.
-
27.12
The Mind Chambers of the Infidel
an ancient prison of nightmares from which kobolds once emerged.
-
27.16
-
27.18
The Fanged Cliffs
the mating dance of flying snakes is quite a sight to see to keep your distance.
-
27.19
The Drowned Temple
due to ancient compact the pews must always be full, which it now lying completely under water makes somewhat difficult.
-
27.23
Death's Lovelies
a community of plague-afflicted bandits who seek out death.
-
27.27
The Pigdog Sept
these fierce but ugly beasts help keep their dwarven masters safe.
-
28.04
The Market Pits
-
28.07
The Library without a Floor
the deep pit of the elven library sinks so deep that were are men down there whose ancestors were sent to check out a cook book.
-
28.11
Goss Hall
Lord Goss is a famous hunting who does more with his prizes than just mount them on the wall.
-
28.21
The Angler
a unique and hungry mermaid.
-
29.01
The Rustler's Guild
-
29.07
Holt of the Bloodied King
the beating heart of the Kingswood and the hall of the Bloodied King himself.
-
29.10
Tehaar's Hunting Grounds
the haunt of one of the most feared hunters of the Kingswood.
-
29.13
The White Road
those too poor to be entombed have their bones ground down to the dust that is used to pave this road.
-
29.15
The Gardens of the Sea
the bellies o the City must be filled so people have taken to farming the sea.
-
29.24
The Holding of Nororak
a dismal holding inhabited by the descendants deep dwarves who got lost while in Shuttered and stumbled out of a hill three hundred years later.
-
29.29
this revered beast is one of the most voracious hunters of this land.
-
29.32
Bay of Pulgamuro
-
30.03
The Bartleys of Blackhorn Keep
-
30.09
Toadvine's Bog
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30.12
The Estate of Count Seutorian
the august Count never sets foot on the ground but people from throughout these lands come to him.
-
30.14
The Statue of the Azru
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30.15
The Wedding Band
this great band of strange metal allows no magic to pass, so of course it is used as a gladiatorial arena.
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30.16
The Stylites of the Keening Sea
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31.04
Olmsted Keep
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31.07
The Rockery
an enormous cairn that is raised year by year for a lost giant lady.
-
31.09
Quickhollow
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31.15
The Spawning Grounds of the Stirges
a stirge never takes only blood, it can take poisons, memories and even unborn children.
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31.19
The Font of Chimalia
-
31.27
Khannah’s Leap
the site of a dwarven victory over invading gnolls after the fall of Bergolast.
-
32.05
The Dryad’s Bridge
the dryad’s tree lies fallen across the stream, leaving the dryad mad and ravenous.
-
32.12
The Sanatorium of the Damned
a cursed place where those who are infected by the courting death are kept.
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32.21
The Fish of Angzen
-
32.22
The Drowning Place
a fortress of the Whispering Sisters, it is not a good place for men to be.
-
32.32
The Song of Dust and Flame
the starting point of a gnollish path that winds through the Burning Lands to the Keening Sea.
-
33.00
The Dwarves of the Titan’s Skull
here slaves mine and toil in the service of the rich and decadent dwarves of the north.
-
33.01
Titan's Rest
the greatest of the dwarven mines is built around the bones of an ancient god that have been turned to silver.
-
33.04
The Goblin Markets
litte trafficked here can be acquired elsewhere.
-
33.08
The Pool of Telanar the White
the pool of a demigoddess of healing and stasis.
-
33.16
The Isle of Dolyeades, the Sacred Grove
the home to the sacred cows that play an important role in the election of the City’s doges.
-
34.00
The Eyeless Watchers
desecrated statues of the great dwarven lords of old.
-
34.01
The Long Graves
a graveyard for non-dwarves paid for by the metals that accumulate in the bodies of the slaves that dig for silver.
-
34.04
The Tower of the Bastard Prince
born of both elven courts, the Bastard Prince considers himself the true ruler of all elves. He waits for the stars to align so that he can claim his crown.
-
34.05
The Cat Tree
here the rare fruit from which winged cats are born can be plucked.
-
34.10
Green Iron Mushrooms
iron rations do grow on trees, or at least on men hanged in them.
-
34.25
Where the Razorgrass Grows
it’s sharp.
-
34.28
The Fist of Madai
-
35.04
The Rhyming Bear
the home of an exiled nordabjorn.
-
35.06
The Ferryman
a finger bone is a reasonable fare.
-
35.13
The Fishing Ogre
-
36.02
Glittering Gorge
-
36.04
The Garden of Amelar
a rose maze filled with strange plants and fierce hawks.
-
36.05
Bolgaroth the Schemer
-
36.07
All Along the Witchwater
-
36.09
The Fugitive Gods
the resting place of the little gods that have been exiled from the City of Shuttered Windows.
-
36.11
Traxa Wood
an exiled noble family suffering from the curse of lycanthropy.
-
37.01
Mirror Lake
the temple-girded lake where the Prince of Men sleeps.
-
37.05
The Only Elephant in the North
-
37.06
The Wild Men of the Wood
eschewing metal and clothes the wild men live in the Kingswood under the very noses of the elves.
-
37.07
Zor’s Home
Zor is a vatborn creature of uncommon beauty that belies the flaw in his mind.
-
37.21
Hairy Jack’s Tower
a man of Shuttered who raises cattle and pays tribute to the gnolls.
-
38.05
The Kobold Bolt Hole
a dead tree where kobolds hole up during the day while travelling through the woods.
-
38.06
The Wood that Won the War
where the hawthorn that all elves despise grows.
-
38.26
The Gibbering Hills
a strange mechanism transports an army of cloned heroes here each month to attack dead Bergolast.
-
38.27
The Boneyard
where thousands of shards of tarrasque bone have been driven into the ground.
-
38.28
Bergolast
Ruined city which once held the Tarrasque captive, but was later destroyed. Those who drank the blood of the Tarrasque became trolls or immortals.
-
39.00
The Long Prayer
The priests have prophesized that their god will be reborn as a dwarf-child to parents who have never touched iron.
-
39.08
Features
possibly the most magically-accomplished community of tadpoles in all of these lands.
-
39.09
The Roots of Dream
in the places where the wall between this world and that of dream grows weak things can reach through.
-
39.12
The Lost Folio
the strange dungeon where the famed poet Trimueil lost his greatest manuscript.
-
39.14
Veerhaven and Hostwick
two remote villages known for their elfskin drums and strange bloated radishes.
-
39.30
The Being of Rime and Hoarfrost
-
39.31
The Cavern Out of Time
a remnant of the ancient Lands of Verdant Snow.
-
39.32
Blackhorn's Maze
the resting place of the red dragon head of Tiamat.
-
40.06
The Broken Spear
a tower of strange and twisted metal that, if stories can believe, was once wielded by a god to slay dread Tiamat herself.
-
40.09
The Frogs of the Witchwater
a few still retain the human speech of their ancestor.
-
40.20
Hyfalls
built on an old Bergolasti colony, the town of Hyfalls is the terminus of many of the caravans that travel across the Burning Lands.
-
41.02
Crossbow Henry's Hut
-
41.09
The Grandmother of the Ford
a crone that asks travellers to take her across the ford on her back could not possibly be a trap, could she?
-
41.24
The Bone Field
thousands of lizardman bones and a few snakes that have escaped from their libraries.
-
42.02
The Tomb of the Nameless
-
42.11
Baelton
-
43.03
Master Var's Cave
-
43.08
The Weeper's Tower
the wisest of elven sages lives here at the top of a mile-high waterfall.
-
43.12
Monatheron
the only cyclops city left in these lands.
-
43.22
The Breeding Grounds of the Daggerfeet
hope to the vicious leaping predators.
-
43.27
The Wood of Suicides
suicides that are hung from these trees rise as Grey Revenants.
-
44.01
The Ruined Hut
-
44.03
The Fallsalt Mines
something is going wrong in this remote salt mine.
-
44.17
Sladder, the Isle of Crows
the ancient home of the crowfolk.
-
44.19
Where the Fire-Line Meets the Sea
the leylines erupt in steam and magic where they meet.
-
44.22
The Hungers of the Hippopotami
beware their gaping jaws and the crushing feet.
-
45.09
The Kobold Exodus
a huge migration of kobolds is swarming up this segment of the World’s Edge.
-
45.24
The Great Skull
the largest of the many skulls of the Tarrasque serves as a bridge here.
-
46.00
The Maw
a great canyon in which winds from beyond the World’s Edge howl.
-
46.01
The Misplaced Obelisk
strange creatures are seen around this Jahari obelisk.
-
46.02
The Disciples of Cleramon
bards and enchanted table salt can be a dangerous combination.
-
46.06
The Lair of the Grey Worm
it feeds on the su-giraffes that water here.
-
46.09
The Leviathans of the Earth
-
46.10
The Lost Lighthouse
an ancient lighthouse now lying in ruin with mad anti-elven graffiti marking the walls.
-
46.15
The Isle of the Heget
the home of the enchanting Heget and her stunted children.
-
47.00
The Cloud Forests
the source of the poisons favored by the Smiling Men.
-
47.11
The Wedge-Stone
the stone prevents the Keening Sea from draining down and drowning the jungles beyond the World’s Edge.
-
47.13
Slithers in the Moor
-
47.26
Burning Bright
-
48.02
Lufwood of the World’s Edge
-
48.13
The People of the Claw
a lost colony of the Shuttered City, they worship a large crayfish that has grown vast on their prayers and offering.
-
48.14
The Long Dock
best not to walk it.
-
48.18
Sosaria
Imorcar the Many commanded the djinn to build him a city.
-
48.24
The Footprints of the Tarrasque
flowers with strange properties grow within.
-
48.32
a strange dwarven village.
-
48.33
a strange gnomish village.
-
49.03
Strike the Earth
the most remote outpost of the dwarven Hoard.
-
49.04
The Terror of the Su-Giraffe
-
49.09
The Forest of Falling Bears
better wear a hat.
-
49.11
this ruined temple swarms with harpies.
-
49.32
a strange elven village.
-
50.02
The Spears of the Dawn
-
50.03
The Bone Heap
due to the habits of carnivorous constipated hoarlephants there is a vast pile of bones here from many species.
-
50.04
Gatherer-of-Bones
bone golems are busy at work sorting the bones of the Bone Heap.
-
50.11
Birds of Paradise
all who harm them are cursed, which is exploited by men of devious minds.
-
50.14
The Wreck of the Fat Crow
a ship with a hold full of giant bee honey has run aground here.
-
50.20
The Last Moon Elephants
the last of these elusive elephants can be found here.
-
50.26
The Whistling Reeds
where the gnolls gather reeds that produce sound high-pitched enough to allow the gnolls to whistle in lizardman.
-
50.29
The Gates of Official Travel Pass Sanction
the entrance to the City of Smoke.
-
50.30
Teodo, the Iron Lion
certainly the largest prize that Great Mother of the gnolls has won.
-
51.12
Melnir's Mount
the ancient mage raised a volcano here to keep the Keening Sea in its bed.
-
51.17
The Haunt of the Jackalweres
these strange beasts take on aspects of what they eat.
-
51.29
City of Smoke
Gnollish capital, in the far southeast. It is ruled by the Great Mother, a matriarch who murdered and devoured her predecessors.
-
Azimyth