Elharada, Grasthifal and Vivisophal
Three communities are built in three hexes - 48.32 contains the dwarven village of Elharda (“Golden Light” in the common tongue), 48.33 contains the gnomish village of Grasthifal (“Golden Light” in the common tongue), and hex 49.32 contains the elven village of Vivisophal (“Golden Light” in the common tongue). These three villages are exact replicas on one another, down to the very layout and square footage of each building. The only change being the race of people who live there, and the language they speak.
In Elharda, the village is lead by an elder dwarf who calls himself Adymm. He speaks with a Gnomish accent. In Grasthifal, the village is lead by an elder gnome who calls himself Adymm. He speaks with an Elven accent. In Vivisophal, the village is lead by an elder elf who calls himself Adymm. He speaks with a Dwarven accent.

Items commissioned to be made in any of the villages can be picked up at either corresponding triplet, the corresponding artisan will know the buyer even if the buyer had never set foot in that particular village before. For example, if a sword was commissioned at the dwarven blacksmith, the buyer could pick the sword up at either the elven or gnomish blacksmith without ever having to inform the dwarven blacksmith that he is doing so.
Subhex:
- 48.32.01 (The Cauldron of Galovain): this magical cauldron helps keep the people of the triplets well fed.
Connections:
- Some say that Isane the Beauty is a wayward elf of Vivosophal (19.31.07).
- A few Backbiter gnomes have come to Grasthifal in exile (27.16).
Hooks:
- Who is Adymm? Is he the same entity in all three villages?
- How did these villages come to be built identical to one another?
- How does the artisan know which town the buyer is going to pick the item up in?
- Are these three villages actually one and the same?
The Cauldron of Galovain
Hex 48.32.01
No matter which of these three villages a traveler eats at, they will always be fed out of an enormous iron cauldron. Close inspection of the cauldron will reveal the magical signature of Severard of the Seven Chins (13.08) and one of its magical effects is that any sort of food that is cooked within in it is tripled, which keeps the three villages well fed despite the aridity of the surrounding lands.
The local gnolls (51.29) are the most frequent guests of Adymm and, aside from eating heavily, leave the three races alone.
Connection:
- If divination magic (for example the Diadem of the Third Eye, 15.24) is used to detect the sins of someone who has eaten from the Cauldron of Galovain, all that will be revealed is the meal that they ate.
Hooks:
- Where does the name of the cauldron come from?
- Is there one cauldron or three?
- Does the cauldron have any other magical effects?
- What is the connection between the villagers and the dead wizard? Are they refugees from Severard’s Town?
- Why don’t the gnolls just take the cauldron away? Why do they put up with the three villages?
Connects to: