According to the White Road entry, all ghosts have a mystery associated with them. Undeath is a state brought on by anonymity, and so if every detail was known about a ghost they could be talked back into their grave by anyone who knew it.
- Drow-ghosts communicate with the Princess of the Seers.
- Gnome ghosts can be heard tapping on the inside of the walls of Shuttered. The deep dwarves who check the walls are not engineers, they are descendants of the one who originally cursed them, keeping the death-curse strong.
- The ghosts of lords of the Stodfast haunt the Gravewatch Moors where they were buried, and they still watch the north for invasion. (21.12)
- Though a bodak and not a ghost, Cameron Steadfast’s soul is ‘ghostly’ and he feels the same compulsion to haunt the Moors as his forefathers.
- Ghosts escape the underworld through the Breath of the Earth (12.28).
- Ghosts of men, halflings and ostriches haunt the site of the Last Skirmish (17.03). Thad Breen says that the ghosts can only be laid to rest if a plow made from a magical sword is drawn through the field of the fight by a proper red cow.
- Thousands of ghosts of long-dead necromancers chat to one another in the heads of child recruits to the Necromantic Office. They can enter the minds of nearby people and wreck havoc.
- Pirates who killed one another over treasure were so covetous that they stayed on as ghosts to watch eternally over their gold (01.10)
- Broderick’s ghost has been seen haunting Broderick’s Estuary (01.08) but perhaps uncovering the lost history of his exploits and properly honouring him would lay him to rest.
- He animates the sword Caledbrand.
- Boraz is a goblin ghost (also described as a spirit) that inhabits a dead tree and attacks (through direct possession, having tree branches fall on their heads, etc.) those who come without offerings of acorns.
- The ghost of Simone the Foul can apparently still be heard crowing insanely in the foothills of the Barrier Range, where he fled to after killing Simone the Fowl.
- Because a Hell-born spirit evicted the souls of rulers of Castle Targengael from the Mirror Throne, they wandered aimlessly and most came to rest in a thick scrub overlooking the castle (17.15). Bugbears delight in chasing the ducal ghosts. One ghost whispers advice and comforting words in the ears of the captured children of the Sack Man. He wants to bewitch a bogswine and make it ‘poison’ the bugbears.
Connections
- The devouring art is often performed on ghost apes.
- ‘Ghostly’ writhing arms and snapping jaws surround the Great Mother after she performed the devouring art on many Mothers of the gnolls.
- Zealots in the Zealots’ Tower (07.33) burn ghost buffalo dung through the long desert nights.
- The cries of children imprisoned by the Sack Man are mistaken for ghosts (09.19).
- A blind dog will bark fiercely in the presence of ghosts and other spirits and some will bark at any invisible or undead creature.
- Armand of the Axe enjoys pretending to be a ghost.
- On rare nights when a foul mist hangs over the Draugmere Peaks like dragon’s breath, the skulls of the ice mummies glow as if lit from within by silvery light. A keen-eyed traveler notes strange runes etched in the skulls, only visible when this silver “ghost light” illuminates the skulls.