
Connects to: 21.14.
The Barrier Range, which begins near the Keening Sea and extends north to near the Kingswood,** serves to divide the **City of Shuttered Windows **and the **Duchy of Thring, especially due to the presence of the Witch Clans. The copper-haired Witchmen are a dangerous breed for arcane power runs through their blood and when it breeds true the children of the hill people are able to manifest the power of their clan’s arcane charm. Some are able to spray fire from their fingers, other weave illusions, emit stinking clouds, crawl up ropes to lands that aren’t there, summon demons or lay down geases
The mountains themselves once loomed high but have been worn down by countless eons of wind and rain so that only their eroded remnants remain. But those remnants are still large enough to keep most civilized men away so that the monks of the Temple Invisible and the hill men of the Witch Clans are generally left undisturbed by lowlanders.
Some worry that the Witch Queen or a scion of the old Maddlow kings will be able to unite the clans and bring them down on civilized lands, but for now they squabble incessantly with each other.
Hex Summary
Connection
- The border between the Barrier Range and Thring is patrolled by the cunning Knights of the Cudgel (21.14).
Ogres
Two ogres are known to live in the Barrier Range.
Ushcka, who lives in her lair (21.15)
Sinda the Cursed, who lives in her cave (22.15)
Witch Clans
Most of the Witch Clans live in The Barrier Range.