Azimyth

The broad-leaf forest grows dense in the Canopy of the Azimyth Bats (12.09), the ancient branches intertwining so that scarcely a ray of light shines through. Out of the corner of the eye, shapes seem to move in the dark canopy above, and only the keenest of eyes finds the giant bats hanging upside on perches. These are no ordinary bats, however. These are the azimyth.

Like many giant animals of the Shrouded Lands, these giant bats were gifted with intelligence and limited spellcasting ability thru the experimentation of Severard of the Seven Circles.

While the azimyth are inquisitive and friendly creatures by nature, they will not hesitate to protect the secret of their home. They prefer to do this by dealing with visitors in good faith, and then politely requesting that the visitors submit to a geas to wipe the memory of how to find the Canopy. The leader of the azimyth is a venerable matron called True Ear who is fascinated with studying the lore of the Shrouded Lands and has amassaed quite a collection of books. True Ear is reluctant to let any azimyth stray too far for too long, as she believes that the magic imbuing them with intelligence fades the farther and longer they are away from the Canopy.

However, a fringe group among the bats are not so friendly. Led by Torn Wing, a powerful enchanter of his kind, these azimyth believe they were originally human spellcasters apprenticed to Severard who submitted to his experiments in good faith and were betrayed. Torn Wing and his followers intend to take back the village at the Tangled Web (13.08) from the spiders and unearth Severard’s secrets.

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Categories: Bats , Creatures , Giant animals , Hex , Region unknown , Severard


Original: https://shrouded-lands.fandom.com/wiki/Azimyth