City of Many Windows redirects here. To learn why the name changed, see Windows (Shuttered) or Chimerical Siege
South of the Kingswood and the Freeholds there lies the City of Shuttered Windows, thick with the dust of ages and the grime of hidden violence. Traders from across the land pass through this city, which is often known by its shortened name of simply ‘the Shuttered City’.
The Shuttered City is home to the Temple Indivisible, which worships Alberon, patron deity of the City. The very structure of the city, its stones, walls and peoples, are sacred to their faith. Conversely, the City is a work of blasphemy to the cultists of Dead Tiamat. Legend tells of how the Broken Spear (40.06) was used by Alberon to strike down Tiamat before he tore off each of her five heads. Understandably, the Tiamat cultists of the modern era would give anything to see the City of Shuttered Windows razed to the ground.
It is well known among scholars that the Shuttered City is built on sinking ground. Every year, the foundations of the city slide a few inches deeper into the soft soil. Whether this is a natural phenomenon or a curse that drags it into the jaws of the underworld is a matter of some contention. However, the plain fact is that in order to continue existence, the people of the City must continue to build upwards. At a very rough estimate, it takes around 100 years for a single story of a building to become completely submerged beneath the ground. Thus, the oldest building still above ground today is the Old Council Tower, but only the top floor of the Tower remains visible.
In the City, height is an indicator of social status. The towers and other tall buildings are reserved for citizens, and the highest of them are the domain of the Electors, the Great Families and the Doge. Between these towers are built bridges and causeways, always built in the anticipation that they will one day become roads, and later, tunnels. The lower classes must live in the shadow of the high towers, in the byzantine labyrinth of streets and passages which make up the majority of the City’s space. For, despite the long history of sinking, there is no ordered plan for the new construction. People build higher when their lower structures are no longer usable. Roads are built according to a system of petitions and bribes, whose haphazardness is exacerbated by the frequent changes in administration. The upshot of this is that there is no ‘ground level’ in the City, only a vague continuum from the airiest towers down to the labyrinthine tunnels of the Undercity.
Earlier summary: “Largest city in the Lands, ancient and labyrinthine. It is very slowly sinking into the ground and is strongly religious. Feels like Vornheim crossed with Venice.”
Features
- The City’s walls do not sink into the mud as the rest of the city.
- Because the dwarves built these walls, they enjoy ‘beard-right’ - all the rights and privileges of citizenship while they are within the walls.
- Gnome ghosts are responsible for the walls appearing not to sink.
- North Gate and South Gate, the two ways to enter the City. The North Gate is open only during the day; the South Gate is open except for rare occurances, but entrance is strictly controlled
- Elves must pay the ‘ear-geld’ as they enter by the South Gate.
- Cattle counterfeiting is forbidden and carefully checked at the South Gate.
- Within the Doge’s Palace is a five-storey pit filled with snakes once used to kill alleged traitors, called Traitors’ Pit
- The rubies in the pit bear a strange likeness to those found in the eyes of strange foreign idols.
- The city was once known as the City of Many Windows.
- These windows opened onto other the strange roads which led to places both on this plane and others. These were shuttered during the Chimerical Siege.
- One window remains unshuttered: it opens onto a strange and disconcerting plane.
- Alberon was once mortal and known as the Lord of Pain. He became a figure of worship and went to war.
- On the Street of Small Gods (or ‘Avenue of Preternatural Agents’), priests and soothsayers worship deities in service to Alberon.
- The Tiamatan Revival is preached at the end of this street.
- The Whispering Sisters are a cult that operates in secret and hates Alberon.
- The Smiling Men of Shuttered are a cheerful brotherhood of assassins that mainly recruits suicides.
- The geas-eater is a strange beast has grown fat on the geases that are placed on those who enter Shuttered and has escaped its attic.
- The best clocks in the City are made in the Clockworks of Albus Flidge by skilled but disgruntled jermalaines.
- The courts of Shuttered claim universal jurisdiction. One case taking advantage of this is Thring v Jack Donne.
- Deep below the City’s streets is an abandoned zoo, the Menagerie of Pandelar, where some strange creatures still lurk.
- The Creche of a Million Young, a strange and growing insect cult, has a temple. They deny that they sacrifice people by casting them into a deep pit of hungry insects.
- The Election of the Doges is very complicated and involves cows.
- Local aristocrats travel by hot air balloon to avoid the dirty, crowded and unfashionable streets below.
- A famed balloon maker has been stranded up in his greatest creation, the Black Balloon.
Subhexes:
- The Whispering Sisters is a shadowy cult that worships She Who Waits and is upset that their mistress was spurned by Alberon, the god of the City.
- The Wives of the Doge are twin sisters who are as unlike as the sun and moon and just as radiant, those who have crossed them have regretted it.
- The Waterworks of Shuttered require the work of heroic plumbers and criminals serving out multiple life sentences keep the City from sinking into the Keening Sea.
- The Temple of Alberon is an especially stinky splinter sect of the established Temple Indivisible.
- The Embassies of the Southern Gate are embassies of the civilized Twelve Nations of the south.
- The Sealed Embassy of Naros is sealed and full of razor cats, plague mice, undead cows and dwarf gold.
- Great wisdom can be gained in the grubby Temple of the Labyrinth if your bladder is strong enough.
- Simon Maddlow, the scion of a king, now spends his days laying geases on kobolds, goblins and rest at the City’s gates.
- The Tomb of Jarmond of the Knife: the famous missionary-prophet was buried here after being eaten by the tarrasque.
- The Final Heresy: a small sect of the Temple Invisible (not to be confused with the Temple Indivisible) has decided that worshipping the sun god known as the King in Splendor is the best way of killing the dread goddess known as She Who Waits.
- The Workshop of Hazad Kaldun is the workshop of the greatest dwarven whitesmith in the City, a creator of wonders.
- The Scroll of Seven Shadows contain useful instructions about how to kill a god.
- The Old City is an ancient and strangely-scaled city that was eaten up long ago by the City of Shuttered Windows.
- The Houses of Tenzerlin and Ghosta concern feuds, duels and shroomwine.
- The Book of Not Being Boiled in Fire was written by a mad lictor of the Tiamat before being burned at the stake.
- The Giant and the Gnome is a famous tower-top tavern. There are no stairs.
- The Street of Small Gods is for worshippers of supernatural beings. They are tolerates as long as they engage in none of the Hundred Heresies. Not to be confused with the Little Gods that are firmly banned.
- The Arch of Defeat is the proper place to celebrate defeat, folly and error.
- 29.14.35 (The Necromantic Office): it has very firm views on those who rise from their graves without the proper licenses.
- 29.14.36 (With Morning Comes Mistfall): a journal of a traveler trying to learn why it rains but once a year.
- 29.14.37 (Lady Alevari’s Lament): she only turned her husband into a zombie because she loved him so.
- 29.14.38 (The Seeds of the Sea): the best place in the City to buy pearls for a hundred gold pieces.
- 29.14.39 (The Dead Men’s Tongues): escaped temple beasts of the Whispering Sisters that have spread throughout much of the Undercity.
- 29.14.40 (The Suitor’s Tower): the tower of a sorceress to plans to gain immortality by marrying a god.
- 29.14.41 (The Chimera of the Suitor’s Tower): the Suitor’s finest creation and her steward. Octoid tentacles sprout from his back, as is to be expected.
- 29.14.42 (The Mud Platter): where the rumors are far fresher than the beef.
- 29.14.43 (The Grey Ooze): these strange oozes that infest the Undercity serve a strange master.
- 29.14.44 (Helged Bolger): beware monkey-borne vampiric halfling heads.
- 29.14.45 (The Tower of Weng Xiao): immigrants from the east maintain a profitable business in silk and corpses.
- 29.14.46 (The Silk Wars): agents of the City’s silk merchants compete fiercely for fresh corpses.
- 29.14.47 (Elhanen the Silent): an exile from the Golden Realm is trying to rouse these lands against the gnolls who shamed her homeland.
- 29.14.48 (The Devil’s Bible): too holy to destroy but far too blasphemous to use.
- 29.14.49 (The Honorable Society of Engineers): works day and night to put off the day when the City sinks into the mud.
- 29.14.50 (The Sealed Library): a collection of forbidden texts maintained by the Temple Indivisible.
- 29.14.51 (The Glorious Reign of Doge Simone the Fowl): the result of the second most bizarre election in the City.
- 29.14.52 (With a Mouth Full of Mud): in the City the right and poor do not even share the same language.
- 29.14.53 (Simone’s Aviary): this floating aviary has become popular with the inbred Witch Clans.
- 29.14.54 (The Prison of the Nine): here nine gods lie imprisoned by their greed.
Hooks:
- What are the rites and traditions of the Temple Indivisible?
- What’s causing the sinking of the city?
- What old buildings are to be found in the Undercity? Any lost treasures, perhaps?
- What kind of influence does the Squatter King have?
- Who lives in the upper towers?
- What lands send their traders to the Shuttered City?
- What are some specific locations within the city?
Flying fish
When word of the extraordinary flying fish living in the Lake of the Flying Fish (09.22) reached the ears of the nobles of the Shuttered City, an expedition was immediately sent out to capture them. Twelve flying fish were taken from the lake and flown through Thring and across the Keening Sea. Only three of them remained at the end of this journey. It was intended that the flying fish should pull leisure balloons for the nobles (29.14.02), but alas! During their first parade through the city, the fish were driven mad by the claustrophobic closeness of the tower walls. One fish had to be put out of its misery after killing several bystanders, and the remaining two are now stabled in the Gardens of the Sea (29.15). Their owner will pay good money to anyone who can cure the fish of their madness.
Hooks
- What happened to the rest of the fish? Did they all die, or did some escape?
- Who owns the remaining two fish? Will he/she be competing with the Doge for the highest spot in the city?
- What will happen to the flying fish when the flying snakes (27.18) arrive this year?
