The Spire of Idjit

a living storm has been chained to a tower here.

Hex: 19.30
Region: Singing Wastes

Connects to: 19.31, 26.20.01 and 50.11.

Overview

A tempest was bound to the top of this stone spire in hope it would provide more rain to Jahur (19.31). The clerics, to their dismay, learned that the elemental was under the Queen Sinister’s (29.14.36) thumb and refused to release any rain. It does, however, produce constant thunder and lightning. Uncountable lightning strikes have blackened and scarred the spire.

The Viceroys of Jahur have found use for the chained tempest. They use a teleportation circle to transport the city’s worst criminals - the murderers, thieves, heretics and traitors - to the top of the spire to be obliterated by lightning or flung to their doom by gusts of wind.

Surprisingly, some go to the Spire voluntarily - the Idjits, who take advantage of the lightning produced by the storm to conduct magical and alchemical research.

In addition to the danger of being beneath a raging, eternal lightning storm, they must contend with “tempest spawn” - chaotic bits of fire, wind, earth or water that combine into bizarre physical forms and attack the Idjits and their creations. Many Idjits believe that the spawn are the work of saboteurs. Suspects include the Holy Fools and a rival wizard guild, the Broken Wands.

Hooks

19-30
19-29
20-30
20-31
19-31
18-31
18-30

Categories: Hex , Singing Wastes


Original: https://shrouded-lands.fandom.com/wiki/19.30