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This website is dedicated to the Shrouded Lands D&D hexcrawl setting, developed in the 2010s. Please feel free to add to the setting by writing up additional hexes or by providing additional detail about existing ones.
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- 00.02- The Pirate Kings- Categories: Hex, Bitter Coast, Ocean of Bitter Regrets
- 00.03- Prow’s Beach- Categories: Hex, Bitter Coast
- 00.06- The Ocean of Bitter Regrets- Categories: Hex, Bitter Coast, Ocean of Bitter Regrets
- 00.09- Salt Point- Categories: Hex, Bitter Coast
- 01.01- The Dead Chick- here lies the corpse of a roc that did not learn to fly in time.- Categories: Hex, Westmarches
- 01.02- The Scorchia Birches- the wood from these trees can be a source of mystical visions.- Categories: Hex, Westmarches
- 01.03- Everdark- Categories: Electric Wizard, Hex, Bitter Coast, City of Shuttered Windows
- 01.04- The Chalk Cliffs Overlooking the Stormhead- Categories: Hex, Bitter Coast
- 01.05- Laughing Sam- Categories: Hex, Bitter Coast
- 01.06- The Warbling Coast- Categories: Hex, SnowleopardVK, Bitter Coast
- 01.07- The Saltwood- Categories: Hex, SnowleopardVK, Bitter Coast
- 01.08- Broderick's Estuary- Categories: Hex, Bitter Coast
- 01.09- Fernsbank- Categories: Hex, Bitter Coast
- 01.10- The Cave of Kull Cove- Categories: Hex, Bitter Coast
- 01.23- Iocannus of the Glass Eye- Categories: Hex, Region unknown
- 01.32- The Forbidden Glacier- Categories: Greyslough, Hex, Region unknown
- 02.02- The Vampiric Stratum- vampires never die even if eons turn their bones to chalk.- Categories: Hex, Westmarches
- 02.03- Mount Scorshia- the greatest mountain in these lands, it is said that the world was created here.- Categories: Draugmere Peaks, Hex, Westmarches
- 02.04- Finger Stew- the shepherds in these remote valleys honor people by eating their fingers.- Categories: Hex, Westmarches
- 02.05- The Ruins of Hoth Akhbir- the ruins of the westernmost dwarven fortress, it was destroyed by giants in the Goblin Wars.- Categories: Hex, Westmarches
- 02.06- The Spawning Pool of the Salamanders- Categories: Broderick's River, Hex, Bitter Coast
- 02.07- Broderick's Grove- Categories: Hex, Bitter Coast
- 02.08- The Tashtan Plains- the home of exceptionally large centipedes.- Categories: Hex, SnowleopardVK, Westmarches
- 02.09- Cloud Halflings- Categories: Hex, Bitter Coast
- 02.10- The Fernsbank Fossils- Categories: Hex, Bitter Coast
- 02.11- The Cross- Categories: Hex, Bitter Coast, Cities
- 02.18- Nasili's Arch- Categories: Hex, Bitter Coast
- 02.22- The Castle of the Collector- his collection of seventy-nine Tarrasque skulls is especially impressive.- Categories: Hex, Hills of Gore
- 02.23- The Campsite of Oderas- Categories: Hex, Hills of Gore
- 02.24- The Ocean atop the World- Categories: Hex, Hills of Gore
- 03.02- The Ice Mummies- these ancient corpses have been looted and aren’t pleased about that.- Categories: Hex, Westmarches
- 03.03- Rift of the Great Lament- a bottomless pit from which strange voices emerge.- Categories: Draugmere Peaks, Hex, Westmarches
- 03.04- The Monastery- a dwarven monastery with a strange and lucrative prisoner.- Categories: Draugmere Peaks, Hex, Jacob Marley, Westmarches
- 03.05- The Long Stairs- the only path that leads to the monastery high above.- Categories: Daztur, Hex, Westmarches
- 03.06- The Gardens of Lord Deismark- a sheltered valley where it never rains or snows and where the weather is always warm.- Categories: Hex, Westmarches
- 03.07- The Shrine of Father Dorek- a small shrine maintained by the ousted leader of the dwarven monastery.- Categories: Daztur, Hex, Westmarches
- 03.08- Uncle Bertie's Trading Post- one of the few inns in the Westmarches.- Categories: Hex, Jacob Marley, Westmarches
- 03.13- Connections- dead Tiamat lies dead but that is not always an insurmountable obstacle for a goddess.- Categories: Hex, Hills of Gore
- 03.16- Thousand-Year-Old Steel- Categories: Hex, Hills of Gore
- 03.19- Castle Ravenscraig- the ruins of what was once Gore’s principal seaport.- Categories: Hex, Hills of Gore
- 03.26- Unwerth the Immense- this large and gregarious wizard is actually a desert toad masked by gnomish illusion.- Categories: Hex, Hills of Gore
- 03.29- The God in the Stone- a local galeb duhr suffers his worshipers in silence.- Categories: Hex, Cornfields
- 03.30- The Corn Fields- are fertilized with the teeth of unlucky travellers.- Categories: Hex, Cornfields
- 03.31- The Old Mill- what appear to be regurgitated souls haunt this abandoned mill.- Categories: Hex, Cornfields, The Greyslough
- 04.00- The Nests of the Kagu- an aarakocra tribe noted for its love of “shinies.”- Categories: Hex, Westmarches
- 04.02- The Drinker's Mouth- a dormant volcano holy to the dwarves.- Categories: Hex, Westmarches
- 04.05- The Pool of the Firebirds- a mountain pool where the firebirds mate and frolic.- Categories: Daztur, Glass Rapids, Hex, Westmarches
- 04.06- Cragsend- a remote village founded by refugees of a war long past.- Categories: Hex, Westmarches
- 04.07- The Mocking Hills- strange voices and mocking laughter can be heard in these mazy hills.- Categories: Hex, The Jester, Westmarches
- 04.08- The Plains of Dogtur- a strange tribe lives here with their many dogs.- Categories: Hex, Westmarches
- 04.17- The Paionian Glade- the some of a raucus and astrologically-inclined tribe of centaurs.- Categories: Hex, Hills of Gore
- 04.18- Categories: Hex, Hills of Gore
- 04.30- Thorny Gulch- you’ve got to throw people somewhere after you’ve taken all of their teeth.- Categories: Hex, Cornfields
- 04.31- The Nothing- a cave that is slowly being enlarged by a sentient sphere of annihilation.- Categories: Hex, Cornfields
- 05.04- The Glass River Winery- the food and drink here is almost as strange as the guests.- Categories: Hex, The Jester, Westmarches
- 05.05- The Glass Rapids- water flows through strangely-crystalline rocks before flowing down into the Sunless Sea.- Categories: Daztur, Glass Rapids, Hex, SnowleopardVK, Westmarches
- 05.06- The Trench and the Battle Hills- the remains of an ancient dwarven community that was destroyed by fratricide.- Categories: Hex, Westmarches
- 05.07- The Watering Hole- the wild aurochs of the plains gather here to drink.- Categories: Hex, Westmarches
- 05.10- Grimeswood- Categories: Hex, Unknown region
- 05.12- Hound's Hearth- this village is known for its dog fights in which most anything with fur and four legs can be entered as a “dog.”- Categories: Hex, Westmarches
- 05.14- The Dryad Grove- the survivors of an exodus through the land of dream.- Categories: Hex, Hills of Gore
- 05.18- Fools' Court- the site where the High Kings of Gore were once crowned with a helm of opposite alignment.- Categories: Hex, Hills of Gore
- 05.19- Rhegard Town- Categories: Hex, Hills of Gore
- 05.20- The Bastion of Rhegard- the ruins of what was one the capital of the Kingdom of Gore.- Categories: Hex, Hills of Gore
- 05.24- Ninbolm- a gnomish city carved into the stump of a great fossilized tree.- Categories: Hex, Cities, Gnomes, Hills of Gore
- 06.03- The Long Table- the giants and the priests of the King in Splendor both claim this as a holy site.- Categories: Draugmere Peaks, Hex, Westmarches
- 06.05- The Badlands Where the Beetles Dwell- the home of giant stag beetles and strange nocturnal rituals.- Categories: Hex, Westmarches
- 06.06- The Dwarven Cairn- Dagmar often comes here to get drunk and scream curses at his dead brother.- Categories: Hex, Westmarches
- 06.10- The Ziggurat- a strange green structure of snakes and idols that is strangely out of place in these lands.- Categories: Hex, LostSoul, Westmarches
- 06.14- The Arch of Sod- a place where men became blood brothers.- Categories: Hex, Hills of Gore
- 07.01- The Giant’s Lake- this lake of crystal salt is the home of a riddling giant.- Categories: Daztur, Draugmere Peaks, Hex, Stormonu, Westmarches
- 07.04- The Castle of the Poor Brothers- once home to an order of monks the Castle has been taken over by the grasping Delasar clan.- Categories: Hex, Westmarches
- 07.06- The Destroying Angel- stalks beneath the earth in the tunnels that lead to the Sunless Sea.- Categories: Glass Rapids, Hex, Westmarches
- 07.08- The Enigma- strange carving of ancient giants can be found under the ground here.- Categories: Hex, Sanglorian, Westmarches
- 07.16- The Fisherspiders- Categories: Electric Wizard, Hex, Region unknown
- 07.17- Castle Maratan- the holding of Lady Natala, one of the most cunning of the Lords Sanguine.- Categories: Hex, Hills of Gore
- 07.18- The Glade of Womanhood- here the brave and ruthless snickersnees enter Lady Natala’s service.- Categories: Hex, Hills of Gore
- 07.21- The Conclave of Mules- the mules of these lands are uncommonly clever and fertile.- Categories: Hex, Hills of Gore
- 07.33- The Zealots’ Tower- Categories: Hex, Region unknown
- 08.01- heroes claim to have slain a dragon and left a vast mound of copper behind.- Categories: Hex, Westmarches
- 08.03- The Old Delasar Mansion- now that they have moved on to bigger and better things, the decaying mansion of the Delasars is occupied by their in-law and his creations.- Categories: Hex, Westmarches
- 08.05- Bell, Book and Candle- this minor village is known for its unique marriage rites.- Categories: Hex, Westmarches
- 08.06- The Winnowing- the number of aquatic predators only seems to grow as one descends to the Sunless Sea.- Categories: Hex, Sunless Sea, Westmarches
- 08.12- Hurlstone Hill- Categories: Hex, Unknown region
- 08.15- My Mule, My Brother- Categories: Hex, Region unknown
- 08.16- The Eyrie- a nests of the Scarecrows, a brotherhood that gives help to the poor and mischief to those in power.- Categories: Hex, Hills of Gore
- 08.21- Castle Brucoloc- this land is ruled by a troll in its lord’s absence.- Categories: Hex, Hills of Gore
- 08.27- Zaal- the home of elven exiles. Handsome men are hauled up its basalt walls on ropes of elven hair and are never seen to leave.- Categories: Hex, Singing Wastes, Cities, Elves
- 09.00- To Go A-Striga through the Night- the owl-riding strigoi claim they are the descendants of those who escaped from the land of the dead by riding owls.- Categories: Hex, Sanglorian, Grey Mountains
- 09.01- The Hermit of the Crag- here lives a wise hermit and his fearsome pet cow.- Categories: Hex, Grey Mountains
- 09.06- The Treasure Stash of Giles Chosard- the treasure kept by the son of an exile from the Shuttered City that he hopes will one day buy his way into the city of his ancestors.- Categories: Hex, Westmarches
- 09.09- A Being of Salt and Chalk- not being able to turn your love into a statue can be a tragic thing.- Categories: Hex, Freeholds
- 09.19- The Castle of the Sack Man- the sobbing of the children who are kept captive by the Sack Man, an emaciated figure in a red cloak trimmed with white, can be heard on the wind.- Categories: Hex, Hills of Gore
- 09.22- The Lake of the Flying Fish- where fish can swim as easily through air as through water.- Categories: Hex, Hills of Gore
- 09.24- Olgam and Oskill- Categories: Dwarves, Gnomes, Hex, Hills of Gore
- 09.29- The Dune Walker- a mysterious wanderer ages those he kisses.- Categories: Hex, Singing Wastes
- 10.01- The Mouth of the Dragon- a tunnel that looks a lot like a dragon’s mouth, the goblins do not allow any others to venture inside.- Categories: Hex, Grey Mountains
- 10.03- Lost Child- Categories: Hex, Region unknown
- 10.09- The Haunted Statue- strange runes are written on its pedestal and it is not weathered in the least by wind or rain.- Categories: Hex, Freeholds
- 10.10- Bees! Giant Bees!- are their honey and wax worth braving their stings?- Categories: Daztur, Hex, Freeholds
- 10.12- Celadon the Shrewd- a cunning dragon who hides his treasure in a series of secret stashes.- Categories: Hex, Hills of Gore
- 10.14- The Hunting Huts- in these lands even the huts will try to eat you.- Categories: Hex, Hills of Gore
- 10.17- Werewolf Nuns of St. Birgit- Categories: Hex, Duchy of Thring, Hills of Gore
- 10.19- Categories: Hex, Hills of Gore
- 11.01- The Goblins of the Mountain Woods- can be seen dancing about their great blood-nourish oaks on moonless nights singing strange songs.- Categories: Hex, Grey Mountains, Marche of the Winterjarl
- 11.03- The Farnsfall Holding- a new settlement being carved out of the wilderness by the naïve self-proclaimed Baron Farnsfall.- Categories: Hex, Freeholds
- 11.05- The Burnt Caravan- the remains of the halflings and their ostriches lie burned amidst their plundered wagons.- Categories: Hex, Freeholds
- 11.08- The Bolger Freehold- were halfings raise racing ostriches, vegetables and large families.- Categories: Hex, Freeholds
- 11.11- Corpse Grove- dryads killed by vampires become corpse trees.- Categories: Hex, Freeholds
- 11.15- The Haunt of the Peryton- Categories: Hex, Duchy of Thring
- 11.16- The Tomb of Sir Thaenor- Categories: Hex, Duchy of Thring
- 11.20- The Hill of the Swordsage- the home of a master of the sword who sees things not as they are but as they might be.- Categories: Hex, Hills of Gore
- 11.27- The Mound of Yend- this huge boulder is of obscure origin, and toxic to plant life.- Categories: Hex, Forest of Abominations, Singing Wastes
- 11.28- The Ghoul-Haunted Ruins- A morbidly obese ghoul presides over a ruined city populated with ghouls and hyenas.- Categories: Hex, Forest of Abominations, Singing Wastes
- 11.32- Skeleton of a Great Bird, Sunken in Sand- an enormous avian skeleton and a hermit who makes it his home.- Categories: Hex, Singing Wastes
- 12.00- The Sounding Snows- attempting to travel through this pass through the mountains will often be met with goblin ambushes.- Categories: Hex, Grey Mountains
- 12.09
- 12.18- St. Birgit's Spring- Categories: Electric Wizard, Hex, Region unknown
- 12.22- Swine Ravine- the swine harpies that live in this ravine are a constant plague to any trapped within its walls.- Categories: Hex, Hills of Gore
- 12.27- Alien Filcher- Categories: Hex, Forest of Abominations, Singing Wastes
- 12.28- The Breath of the Earth- a great sinkhole in which the vulture creatures called Nekh congregate.- Categories: Clark Ashton Smith, Daztur, Hex, Forest of Abominations, Singing Wastes
- 12.29- The Least Ocean- this remnant of a prehistoric ocean contains salt that kills passion.- Categories: Hex, Forest of Abominations, Singing Wastes
- 13.01- The Skullcrusher Orcs- a village of strangely-peaceable orcs.- Categories: Hex, Grey Mountains, Marche of the Winterjarl
- 13.02- The Glade of Cerelaine- the retreat of an elf who is conducting experiments on humans.- Categories: Hex, Freeholds
- 13.03- The Timberlode- a strange community of xenophobic elves who don’t seem to like anyone, not even trees.- Categories: Hex, Stormonu, Freeholds
- 13.06- Ettin Castle- the home of the first ettin, which was created by grafting heads onto one body in order to smooth over election irregulars.- Categories: Hex, Freeholds
- 13.08- The Tangled Web- once the home of Severard of the Seven Chins, now the home of the giant spider that killed him.- Categories: Hex, LostSoul, Freeholds
- 13.09- The Tasty Tomb of the Thaumaturge- Severard of the Seven Circles is slowly being mummified in the honey of strange bees.- Categories: Hex, Freeholds
- 13.10- Lochgate Lodge- Categories: Hex, Duchy of Thring
- 13.11- The Three Ghost Crabs- Categories: Hex, Bitter Coast
- 13.12- The Piss-and-Shit Castle- Categories: Hex, Duchy of Thring
- 13.17- Hooks- Categories: Hex, Duchy of Thring
- 13.20- The Sunken Cathedral of Master Memin- Categories: Hex, Duchy of Thring
- 13.24- The Nameless Mountain- Categories: Dragons, Hex, Devil's Fingers
- 13.27- Alien Marauder- Categories: Hex, Forest of Abominations, Singing Wastes
- 13.28- The Red-Stained Altar- a broken idol to the Bergolasti god of wine provides a safe haven from monstrous [Yends](/wiki/yends/).- Categories: Hex, Forest of Abominations, Singing Wastes
- 13.30- The Tomb of the Giggling Ghoul- the home of a ghoul who is now kept in a gilded cage in Jahur.- Categories: Hex, Singing Wastes
- 14.00- The Cave of the Winterjarl- the home of a great nordabjorn and his people who claim dominion over nearby lands.- Categories: Hex, Grey Mountains, Marche of the Winterjarl
- 14.01- The Frozen Jarl- the icy body of the previous nodabjorn jarl can be found here encased in ice.- Categories: Hex, Grey Mountains, Marche of the Winterjarl
- 14.02- Those Vexatious Caves- a small hermitage in which monks stare into a glowing ball of light and slowly die.- Categories: Hex, Grey Mountains, Marche of the Winterjarl
- 14.09- The March of the Clay Golem- it would not be wise to impede its progress.- Categories: Hex, Freeholds
- 14.11- The Lornfields- Categories: Hex, Duchy of Thring
- 14.14- The Village of Shotwick- Categories: Hex, Duchy of Thring
- 14.23- The Colossal Wreck- the crash site of a giant balloon is patrolled by flesh golems.- Categories: Hex, Singing Wastes
- 14.27- Ogo Tassak, the Temple of the Hunt- above ancient ruins, gnolls and vulture men perform rites to bring game to these wasted lands.- Categories: Hex, Singing Wastes
- 14.28- The Slice in Time- Categories: Hex, Forest of Abominations, Singing Wastes
- 15.00- The Farthest Hermitage- a cave system beneath a dwarven ruin inhabited by a baffling array of humanoids.- Categories: Hex, Grey Mountains, Marche of the Winterjarl
- 15.01- The Monolith of Grahakzahak- a monument to a troll god whose prophet insists on sharing the sacrament of his flesh with all he meets.- Categories: Hex, Grey Mountains, Marche of the Winterjarl
- 15.04- The Breen Holding- nothing fertilizes a field like an ankheg, shame about how they eat the farmhands.- Categories: Hex, Freeholds
- 15.07- KFE!- the home of the best fried entrails in all of these lands.- Categories: Hex, MichaelSomething, Freeholds
- 15.11- The Keep of Dreanach- Categories: Hex, Duchy of Thring
- 15.13- Archet- Categories: Hex, Duchy of Thring
- 15.15- The Sepulchure of the Sword- Categories: Hex, Duchy of Thring
- 15.16- The Shrine of the First God- Categories: Hex, Duchy of Thring
- 15.18- The Castle of Dances- Categories: Hex, Duchy of Thring
- 15.19- The Graves of Heroes- Categories: Hex, Duchy of Thring
- 15.22- Runcitor's Redoubt- Categories: Electric Wizard, Hex, Unknown region
- 15.24- The Grotto of Uriza the Solemn- Categories: Hex, Devil's Fingers
- 15.28- Abbalah-doon, Village of Outcasts- the gnolls are this village are using more welcoming than those of the Burning Lands.- Categories: Hex, Singing Wastes, The Tantalus Mountains, Gnolls, Villages
- 16.00- The Flowers of the Moon- Categories: Hex, Grey Mountains, Marche of the Winterjarl
- 16.01- The Quieted Mine- a dark and abandoned mind where the Hunting Dark lurks.- Categories: Hex, Grey Mountains
- 16.04- The Hobgoblin Caves- the best place to buy shoes or shroomwine in all of these lands.- Categories: Hex, Freeholds
- 16.05- The Old Well- Categories: Hex
- 16.09- Alphonse's War Ostrich Ranch- Alphonse’s black war ostriches have been bred large enough to carry an armored knight.- Categories: Hex, Freeholds
- 16.15- The Haunted Isle- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 16.16- Features- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 16.17- The Shield of Alberon- Categories: Hex, Duchy of Thring
- 16.18- The Skinsack Shed- Categories: Hex, Duchy of Thring
- 16.20- Jar Town- Categories: Hex, Duchy of Thring
- 16.23- The Haunt of the Mud Dragons- Categories: Hex, Devil's Fingers
- 17.03- The Last Skirmish- the haunted site of a bungled battle that never should’ve been.- Categories: Hex, Freeholds
- 17.05- Furfoot Freehold- a wealthy halfling holding whose heir seems to have been driven mad by his adventuring experiences.- Categories: Hex, Freeholds
- 17.06- The Lamplighters- brave men keep the lamps lit to ward of elementals and other things from a local road.- Categories: Hex, Freeholds
- 17.07- Newhill- a hill that was kicked up during the destruction of the Citadel of the Verlimes now serves as the closest thing the Freeholds have to a capital.- Categories: Hex, Freeholds
- 17.11- The Court at Dinivar- Categories: Hex, Duchy of Thring
- 17.14- The Missing Children of Millhaven- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 17.15- The Ducal Thicket- Categories: Hex, Duchy of Thring
- 17.16- Smuggler's Isle- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 17.17- Goribald's Heir- Categories: Hex, Duchy of Thring
- 17.18- The Court at the Forked Castle- Categories: Hex, Duchy of Thring
- 17.21- Hill of Fist and Fang- Categories: Hex, Duchy of Thring
- 17.30- Cradle of Fire Centipedes- the home of the fire centipedes that have been weaponized by the men of Jahur.- Categories: Hex, Singing Wastes
- 18.01- The Lair of the Ostrlich- here lies the ostrlich, which possesses great power but none of the ageless cunning of a true lich.- Categories: Hex, Grey Mountains
- 18.02- The Steading of the Minotaurs- Lastmaze is a hard bitten minotaur outpost founded by minotaur embassy staff after their nation’s conquest.- Categories: Hex, Freeholds
- 18.03- Ritethal- any who drink from a nearby lake will do as they are told.- Categories: Hex, Freeholds
- 18.06- The Town Beyond the Lamps: Aggoth- the villagers know several rituals that they say placate the fey of the woods.- Categories: Hex, Freeholds
- 18.07- The Shattered Citadel of the Verlimes- the elemental-infested ruins of the proud seat of the Verlime dukes.- Categories: Hex, Freeholds
- 18.10- The Weremen of Brindlebrook Swamp- when the full moon rises those infected transform into clones of Barnabus Bluenose, a wizard who has thus obtained a curious form of immortality.- Categories: Brindlebrook Swamp, Hex, River of Crystal Waters, Freeholds
- 18.11- The Thief-Lord of the Fourth Castle- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 18.13- The Horse the Daz Left- Categories: Hex, Duchy of Thring
- 18.14- The Village of the Daz- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 18.17- The Champion of Thring- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 18.19- Of Lions and Lambs- Categories: Hex, Duchy of Thring
- 18.26- The Black Ziggurat- Categories: Hex, Devil's Fingers
- 18.28- Canyon of the Cactogre- Grandfather Cactus is not pleased with the theft of his nymph.- Categories: Hex, Singing Wastes
- 19.01- Hearthwright Green- a cave system that is home to the tiny villages of the jermaalines.- Categories: Hex, Grey Mountains
- 19.04- Stargazer Keep- the home of Lord Ward and his famous exorcist dogs.- Categories: Hex, Freeholds
- 19.05- The Sowing Path- a track used by the villagers of Aggoth in their rituals.- Categories: Hex, Freeholds
- 19.15- The Wrath of the Chicken Dragon- Categories: Hex, Duchy of Thring
- 19.30- The Spire of Idjit- a living storm has been chained to a tower here.- Categories: Hex, Singing Wastes
- 19.31- Jahur- an ancient city, well past its peak, but still one of the greatest centers of humanity in these lands.- Categories: Hex, Singing Wastes, Cities, Inspired by, Jahur, Sea of Typhoons
- 19.33- The Lonely Crags- Categories: Hex, Sea of Typhoons, Unknown region
- 19.34- The Wreck-Pit of the Panzerkrabs- Categories: Hex, Region unknown
- 20.00- Castle Greymere- you can pass safely through the Grey Mountains if you pay the stone golems the toll.- Categories: Hex, Grey Mountains
- 20.03- The Skibart Holding- a well-defended halfling holding known for its exceptionally potent pipeweed.- Categories: Hex, Freeholds
- 20.04- The Keepers of the Sainted Foot- a strange gathering of monks who produce holy beer that is not only refreshing but useful in warding off the undead.- Categories: Hex, Freeholds
- 20.06- The Grassy Gnoll- Categories: Hex, Kingswood
- 20.08- The Village of Treebrush- little is left here now but travelers can still hear the story of Lisbet in the inn.- Categories: Hex, Freeholds
- 20.10- Flea of the Daggerfeet- a colorful local bandit and the leaping terrors that he has tamed.- Categories: Hex, Freeholds
- 20.13- The Court at Steadfast- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 20.16- Castle Spiriwin- Categories: Hex, Duchy of Thring
- 20.18- The Foolish Sages of Border’s Hill- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 20.20- The Inverted Temple- Categories: Hex, Duchy of Thring
- 20.24- The Lair of Tharaxes, the Blue Death- Categories: Hex, Devil's Fingers
- 20.32- Abyss of Prism Crabs- not all diamonds are mined; some are plucked from the backs of abyssal crabs by madmen driving lobster-like apparatuses.- Categories: Hex, Singing Wastes
- 21.00- Confessions of the Smiling Men- Categories: Hex, Grey Mountains
- 21.02- The Sweat Lodges- orcs sweat out the filth of foreign lands here at the border when they return from raids.- Categories: Hex, Grey Mountains
- 21.06- The Abandoned Beacon- a ruined beacon tower that should’ve warned the Verlimes against the approach of the elven army.- Categories: Hex, Freeholds
- 21.12- The Gravewatch Moors- Categories: Hex, Duchy of Thring
- 21.14- Birlwood Hold- Categories: Hex, Duchy of Thring
- 21.15- Lair of Ushcka and Her Family- Categories: Hex, Barrier Range
- 21.16- The Catacombs of St. Dulaine- Categories: Hex, Barrier Range
- 21.27- The Dismal Mine- the duergar that live here are humorless, but what is one to expect from dwarves for whom alcohol is poisonous?- Categories: Hex, Singing Wastes, The Tantalus Mountains
- 21.29- The Scent Barrier- a network of geysers that form a pungent deterrent to gnolls from the east.- Categories: Hex, Singing Wastes
- 22.00- The Stairs of the Sun- every midsummer the rays of the sun become stairs that reach skywards.- Categories: Hex, Grey Mountains
- 22.02- Way Down in the Hole- Categories: Hex, Region unknown
- 22.03- The Changlings of Northburn Holding- the people here pay a steep price for their immunity to orcish raids.- Categories: Hex, Freeholds
- 22.04- The Door at Dun's End- an attempt to open a dimensional door into the elven Holt lead to a door that leads elsewhere.- Categories: Hex, Kingswood
- 22.06- The Western Edge of the Kingswood- it is not wise for outsiders to walk beneath the trees when the sun is in the sky.- Categories: Daztur, Drek, Hex, Kingswood
- 22.10- The Night of the Falling Stars- true evil comes from above, not below.- Categories: Hex, Freeholds
- 22.11- Longspear Bridge- the site of Hardrald Longspear’s heroic defense against an orcish horde.- Categories: Hex, Freeholds
- 22.15- The Cave of Sinda the Cursed- Categories: Hex, Barrier Range
- 22.16- The Witch-Hounds- Categories: Hex, Barrier Range
- 22.18- Where the Levee Breaks- Categories: Hex, River of Crystal Waters, Duchy of Thring
- 22.25- The Forgotten City-State- Categories: Hex, Devil's Fingers
- 22.29- Antar- Categories: Hex, Region unknown
- 23.01- The Mountain Shepherds- Categories: Hex, Inspired by, Sanglorian, Unknown region
- 23.08- The Gloompatch- in this dark patch of woods the local spiders are considerate enough to draw up the horoscopes of outsides.- Categories: Hex, Kingswood
- 23.10- Sir Alard's Bower- longs years ago Sir Alard jilted an elven lady here and has never found his way out of the woods since.- Categories: Hex, Kingswood
- 23.11- Winds- a trading town built on a crossroads, with one of those crossing roads providing useful undead moans.- Categories: Hex, Freeholds, Cities, Winds
- 23.16- Haunt of the Witch Queen- Categories: Hex, Barrier Range
- 23.18- The Land that Wasn't There- Categories: Hex, River of Crystal Waters, Barrier Range
- 23.19- The Ruins of Maddlow Castle- Categories: Hex, Barrier Range
- 23.23- The Caves of the Dust Walkers- Categories: Hex, Devil's Fingers
- 23.32- Kraken's Beak Isles- the home of the octopi’s whose Cephalopedic Emperor once conquered Jahur.- Categories: Electric Wizard, Hex, Singing Wastes
- 24.02- The Ten Thousand Stumps- the petrified remains of what was once a goblin forest.- Categories: Hex, Grey Mountains
- 24.05- The Scab- in this cavern an impoverished community of gnomes lives in igloo-like structures made out of blocks of raw clay.- Categories: Hex, Kingswood
- 24.07- The Sleeping Vale- here human ladies who have caught the eye of elven lords lie dreaming the centuries away.- Categories: Hex, Kingswood
- 24.11- The Stolen Hills- the very place where Tiamat’s severed black head fell to the earth.- Categories: Hex, Freeholds
- 24.12- The Grey Comedy- the current location of a famous circus troupe.- Categories: Hex, Freeholds
- 24.13- The Box of Delights- Categories: Hex, Barrier Range, Duchy of Thring, Witch Clans
- 24.15- The Lacuna- Categories: Hex, Barrier Range
- 24.17- Wingburn- Categories: Hex, Sanglorian, Barrier Range
- 24.18- The Ashberry Mountains- Categories: Hex, Barrier Range
- 24.20- The Hidden Village of the Wrannows- Categories: Hex, Barrier Range
- 24.23- The Sandalwood Grove- Categories: Hex, Devil's Fingers
- 24.26- Azurnay- this southern dwarven city is under the thumb of a cabal of well operators.- Categories: Hex, The Burning Lands, Cities, Dwarves
- 24.29
- 25.01- Before the Lords of the Sky- Categories: Hex, Grey Mountains
- 25.04- The Sundial Inn- the best place to stop for travellers making their way through the winding tunnels of the Welt Road is the subterranean Sundial Inn.- Categories: Buildings, Hex, Kingswood, Welt Road
- 25.07- The Nest of the Mockingbird- There is a mockingbird that lives in the Kingswood that repeats the last words of those who have died within.- Categories: Hex, Kingswood
- 25.14- The Gnomes of Mazy Hollow- Categories: Hex, Barrier Range
- 25.15- The Monastery of the Temple Invisible- Categories: Hex, Barrier Range
- 25.16- Dragon Lake- Categories: Hex, Barrier Range
- 25.17- The Village of Clan Dunger- Categories: Hex, Barrier Range
- 25.18- The Glutinous Mudplain- the mud’s corpse fusing properties are of great interest to necromancers.- Categories: Hex, Hinterlands of Blind Midshotgatepool, River of Crystal Waters
- 25.19- The Pit of the Waker Worms- they remain sleeping as long as they are buried under running water.- Categories: Hex, Hinterlands of Blind Midshotgatepool
- 25.31- Pilgrim's Spire- the mountain home of monks that learn how to spet through shadows when not trying to get themselves petrified.- Categories: Hex, Singing Wastes
- 26.01- Hoth Achaar, the Returned Fortress- the greatest orcish stronghold in the north.- Categories: Hex, Grey Mountains
- 26.02- The Potato Fields- keep the orcs fed with their famous potato-stuffed orc pies.- Categories: Hex, 26.01, Grey Mountains, 26.01
- 26.13- The White Road, The Wailing Road- the bone dust that the White Road is paved of does not always rest quietly.- Categories: Hex, Shuttered and Surrounds
- 26.15- Canes Sanguis, the Templars Indivisible- Categories: Hex, Shuttered and Surrounds
- 26.16- Subhexes- Categories: Hex, Barrier Range
- 26.17- The Chequered Room- Categories: Hex, Barrier Range
- 26.19- Yrump Marsh- if the bullywogs were to be evicted lucrative spices could be harvested here.- Categories: Hex, Hinterlands of Blind Midshotgatepool, River of Crystal Waters
- 26.20- Blind Midshotgatepool- Five towns that grew together into a bureaucratic nightmare of a city. Founded by Thringmen but now subjugated by the City of Shuttered Windows.- Categories: Hex, Hinterlands of Blind Midshotgatepool, River of Crystal Waters, Blind Midshotgatepool, Cities
- 26.33- Bucket Kelp Forest- once of the few things that can bring people to enjoy accordion music is this synesthesia-inducing narcotic.- Categories: Hex, Sea of Typhoons, Singing Wastes
- 27.01- After the Lords of the Sky- Categories: Hex, Grey Mountains
- 27.03- The Death of Cows- a bizarre tree that feeds on cows.- Categories: Hex, Kingswood
- 27.04- The Order of the Broken Chain- Categories: Hex, Lands of the Night Cattle
- 27.05- The Larva Formally Known as a Demon Prince- Categories: Hex, Kingswood
- 27.09- The Orphans' March- along path road elven pipers once lead the copperhair children that were tithed to them in the woods.- Categories: Hex, Kingswood
- 27.12- The Mind Chambers of the Infidel- an ancient prison of nightmares from which kobolds once emerged.- Categories: Hex, Prison mazes, Shuttered and Surrounds
- 27.16- Categories: Hex, Loguiso's Wall, Barrier Range
- 27.18- The Fanged Cliffs- the mating dance of flying snakes is quite a sight to see to keep your distance.- Categories: Hex, Hinterlands of Blind Midshotgatepool, River of Crystal Waters
- 27.19- The Drowned Temple- due to ancient compact the pews must always be full, which it now lying completely under water makes somewhat difficult.- Categories: Hex, Hinterlands of Blind Midshotgatepool
- 27.23- Death's Lovelies- a community of plague-afflicted bandits who seek out death.- Categories: Hex, The Burning Lands
- 27.27- The Pigdog Sept- these fierce but ugly beasts help keep their dwarven masters safe.- Categories: Hex, The Burning Lands
- 28.04- The Market Pits- Categories: Hex, Kingswood, Lands of the Night Cattle
- 28.07- The Library without a Floor- the deep pit of the elven library sinks so deep that were are men down there whose ancestors were sent to check out a cook book.- Categories: Hex, Kingswood
- 28.11- Goss Hall- Lord Goss is a famous hunting who does more with his prizes than just mount them on the wall.- Categories: Hex, Shuttered and Surrounds
- 28.21- The Angler- a unique and hungry mermaid.- Categories: Hex, Hinterlands of Blind Midshotgatepool
- 29.01- The Rustler's Guild- Categories: Hex, Lands of the Night Cattle
- 29.07- Holt of the Bloodied King- the beating heart of the Kingswood and the hall of the Bloodied King himself.- Categories: Hex, Kingswood, Daztur, Drek, Elves, Settlements, The Witchwater
- 29.10- Tehaar's Hunting Grounds- the haunt of one of the most feared hunters of the Kingswood.- Categories: Daztur, Hex, Kingswood
- 29.13- The White Road- those too poor to be entombed have their bones ground down to the dust that is used to pave this road.- Categories: Hex, Shuttered and Surrounds
- 29.14- City of Shuttered Windows- the great City of Shuttered Windows that reaches up to the sky and sinks down into the mud- Categories: Cities, Shuttered and Surrounds, City of Shuttered Windows
- 29.15- The Gardens of the Sea- the bellies o the City must be filled so people have taken to farming the sea.- Categories: Hex, Shuttered and Surrounds
- 29.24- The Holding of Nororak- a dismal holding inhabited by the descendants deep dwarves who got lost while in Shuttered and stumbled out of a hill three hundred years later.- Categories: Hex, The Burning Lands
- 29.29- this revered beast is one of the most voracious hunters of this land.- Categories: Hex, The Burning Lands
- 29.32- Bay of Pulgamuro- Categories: Hex, The Burning Lands
- 30.03- The Bartleys of Blackhorn Keep- Categories: Hex, Lands of the Night Cattle
- 30.09- Toadvine's Bog- Categories: Hex, Kingswood
- 30.12- The Estate of Count Seutorian- the august Count never sets foot on the ground but people from throughout these lands come to him.- Categories: Hex, Shuttered and Surrounds
- 30.14- The Statue of the Azru- Categories: Hex, Region unknown
- 30.15- The Wedding Band- this great band of strange metal allows no magic to pass, so of course it is used as a gladiatorial arena.- Categories: Hex, Shuttered and Surrounds
- 30.16- The Stylites of the Keening Sea- Categories: Hex, Shuttered and Surrounds, Keening Sea
- 31.04- Olmsted Keep- Categories: Hex, Lands of the Night Cattle
- 31.07- The Rockery- an enormous cairn that is raised year by year for a lost giant lady.- Categories: Hex, Kingswood
- 31.09- Quickhollow- Categories: Hex, Kingswood
- 31.15- The Spawning Grounds of the Stirges- a stirge never takes only blood, it can take poisons, memories and even unborn children.- Categories: Hex, Shuttered and Surrounds
- 31.19- The Font of Chimalia- Categories: Hex, Unknown region
- 31.27- Khannah’s Leap- the site of a dwarven victory over invading gnolls after the fall of Bergolast.- Categories: Hex, The Burning Lands
- 32.05- The Dryad’s Bridge- the dryad’s tree lies fallen across the stream, leaving the dryad mad and ravenous.- Categories: Hex, Kingswood, The Witchwater
- 32.12- The Sanatorium of the Damned- a cursed place where those who are infected by the courting death are kept.- Categories: Hex, Shuttered and Surrounds
- 32.21- The Fish of Angzen- Categories: Hex, Keening Sea
- 32.22- The Drowning Place- a fortress of the Whispering Sisters, it is not a good place for men to be.- Categories: Hex, The Burning Lands
- 32.32- The Song of Dust and Flame- the starting point of a gnollish path that winds through the Burning Lands to the Keening Sea.- Categories: Hex, The Burning Lands
- 33.00- The Dwarves of the Titan’s Skull- here slaves mine and toil in the service of the rich and decadent dwarves of the north.- Categories: Hex, Grey Mountains
- 33.01- Titan's Rest- the greatest of the dwarven mines is built around the bones of an ancient god that have been turned to silver.- Categories: Hex, Grey Mountains, Welt Road
- 33.04- The Goblin Markets- litte trafficked here can be acquired elsewhere.- Categories: Hex, Kingswood
- 33.08- The Pool of Telanar the White- the pool of a demigoddess of healing and stasis.- Categories: Hex, Kingswood
- 33.16- The Isle of Dolyeades, the Sacred Grove- the home to the sacred cows that play an important role in the election of the City’s doges.- Categories: Hex, Shuttered and Surrounds
- 34.00- The Eyeless Watchers- desecrated statues of the great dwarven lords of old.- Categories: Hex, Grey Mountains
- 34.01- The Long Graves- a graveyard for non-dwarves paid for by the metals that accumulate in the bodies of the slaves that dig for silver.- Categories: Hex, Grey Mountains
- 34.04- The Tower of the Bastard Prince- born of both elven courts, the Bastard Prince considers himself the true ruler of all elves. He waits for the stars to align so that he can claim his crown.- Categories: Hex, Kingswood
- 34.05- The Cat Tree- here the rare fruit from which winged cats are born can be plucked.- Categories: Hex, Kingswood
- 34.10- Green Iron Mushrooms- iron rations do grow on trees, or at least on men hanged in them.- Categories: Hex, Kingswood
- 34.25- Where the Razorgrass Grows- it’s sharp.- Categories: Hex, The Burning Lands
- 34.28- The Fist of Madai- Categories: Hex, Inspired by, Region unknown
- 35.04- The Rhyming Bear- the home of an exiled nordabjorn.- Categories: Hex, Kingswood
- 35.06- The Ferryman- a finger bone is a reasonable fare.- Categories: Hex, Kingswood
- 35.13- The Fishing Ogre- Categories: Hex, Shuttered and Surrounds, Keening Sea
- 36.02- Glittering Gorge- Categories: Hex, Unknown region
- 36.04- The Garden of Amelar- a rose maze filled with strange plants and fierce hawks.- Categories: Hex, Kingswood
- 36.05- Bolgaroth the Schemer- Categories: Hex, Kingswood
- 36.07- All Along the Witchwater- Categories: Hex, Kingswood, The Witchwater
- 36.09- The Fugitive Gods- the resting place of the little gods that have been exiled from the City of Shuttered Windows.- Categories: Hex, Kingswood
- 36.11- Traxa Wood- an exiled noble family suffering from the curse of lycanthropy.- Categories: Hex, Shuttered and Surrounds
- 37.01- Mirror Lake- the temple-girded lake where the Prince of Men sleeps.- Categories: Hex, Grey Mountains
- 37.05- The Only Elephant in the North- Categories: Hex, Kingswood
- 37.06- The Wild Men of the Wood- eschewing metal and clothes the wild men live in the Kingswood under the very noses of the elves.- Categories: Hex, Kingswood
- 37.07- Zor’s Home- Zor is a vatborn creature of uncommon beauty that belies the flaw in his mind.- Categories: Hex, Kingswood
- 37.21- Hairy Jack’s Tower- a man of Shuttered who raises cattle and pays tribute to the gnolls.- Categories: Hex, The Burning Lands
- 38.05- The Kobold Bolt Hole- a dead tree where kobolds hole up during the day while travelling through the woods.- Categories: Hex, Kingswood
- 38.06- The Wood that Won the War- where the hawthorn that all elves despise grows.- Categories: Hex, Kingswood
- 38.26- The Gibbering Hills- a strange mechanism transports an army of cloned heroes here each month to attack dead Bergolast.- Categories: Hex, The Burning Lands
- 38.27- The Boneyard- where thousands of shards of tarrasque bone have been driven into the ground.- Categories: Hex, The Burning Lands
- 38.28- Bergolast- Ruined city which once held the Tarrasque captive, but was later destroyed. Those who drank the blood of the Tarrasque became trolls or immortals.- Categories: Hex, The Burning Lands, Cities, Lost civilisations, Nations
- 39.00- The Long Prayer- The priests have prophesized that their god will be reborn as a dwarf-child to parents who have never touched iron.- Categories: Hex, Grey Mountains
- 39.08- Features- possibly the most magically-accomplished community of tadpoles in all of these lands.- Categories: Hex, Kingswood, The Witchwater
- 39.09- The Roots of Dream- in the places where the wall between this world and that of dream grows weak things can reach through.- Categories: Hex, Kingswood
- 39.12- The Lost Folio- the strange dungeon where the famed poet Trimueil lost his greatest manuscript.- Categories: Hex, Shuttered and Surrounds
- 39.14- Veerhaven and Hostwick- two remote villages known for their elfskin drums and strange bloated radishes.- Categories: Hex, Shuttered and Surrounds
- 39.30- The Being of Rime and Hoarfrost- Categories: Hex, The Burning Lands
- 39.31- The Cavern Out of Time- a remnant of the ancient Lands of Verdant Snow.- Categories: Hex, The Burning Lands
- 39.32- Blackhorn's Maze- the resting place of the red dragon head of Tiamat.- Categories: Hex, The Burning Lands
- 40.06- The Broken Spear- a tower of strange and twisted metal that, if stories can believe, was once wielded by a god to slay dread Tiamat herself.- Categories: Hex, Kingswood
- 40.09- The Frogs of the Witchwater- a few still retain the human speech of their ancestor.- Categories: Hex, Kingswood
- 40.20- Hyfalls- built on an old Bergolasti colony, the town of Hyfalls is the terminus of many of the caravans that travel across the Burning Lands.- Categories: Hex, River Hyad, The Burning Lands, Towns
- 41.02- Crossbow Henry's Hut- Categories: Hex, Withered Moors
- 41.09- The Grandmother of the Ford- a crone that asks travellers to take her across the ford on her back could not possibly be a trap, could she?- Categories: Hex, Kingswood
- 41.24- The Bone Field- thousands of lizardman bones and a few snakes that have escaped from their libraries.- Categories: Hex, The Burning Lands
- 42.02- The Tomb of the Nameless- Categories: Hex, Withered Moors
- 42.07- one of the easier placed to climb down the World’s Edge.
- 42.11- Baelton- Categories: Hex, Unknown region
- 43.03- Master Var's Cave- Categories: Hex, Withered Moors
- 43.08- The Weeper's Tower- the wisest of elven sages lives here at the top of a mile-high waterfall.- Categories: Hex, World's Edge and Beyond
- 43.12- Monatheron- the only cyclops city left in these lands.- Categories: Hex, Shuttered and Surrounds
- 43.22- The Breeding Grounds of the Daggerfeet- hope to the vicious leaping predators.- Categories: Hex, River Hyad, The Burning Lands
- 43.27- The Wood of Suicides- suicides that are hung from these trees rise as Grey Revenants.- Categories: Hex, The Burning Lands
- 44.01- The Ruined Hut- Categories: Hex, Withered Moors
- 44.03- The Fallsalt Mines- something is going wrong in this remote salt mine.- Categories: Hex, World's Edge and Beyond
- 44.17- Sladder, the Isle of Crows- the ancient home of the crowfolk.- Categories: Hex, The Burning Lands, Keening Sea
- 44.19- Where the Fire-Line Meets the Sea- the leylines erupt in steam and magic where they meet.- Categories: Hex, The Burning Lands, Keening Sea
- 44.22- The Hungers of the Hippopotami- beware their gaping jaws and the crushing feet.- Categories: Hex, River Hyad, The Burning Lands
- 45.09- The Kobold Exodus- a huge migration of kobolds is swarming up this segment of the World’s Edge.- Categories: Hex, World's Edge and Beyond
- 45.24- The Great Skull- the largest of the many skulls of the Tarrasque serves as a bridge here.- Categories: Hex, River Hyad, The Burning Lands
- 46.00- The Maw- a great canyon in which winds from beyond the World’s Edge howl.- Categories: Daztur, Hex, Grey Mountains
- 46.01- The Misplaced Obelisk- strange creatures are seen around this Jahari obelisk.- Categories: Hex, Inspired by, Sanglorian, World's Edge and Beyond
- 46.02- The Disciples of Cleramon- bards and enchanted table salt can be a dangerous combination.- Categories: Hex, World's Edge and Beyond
- 46.06- The Lair of the Grey Worm- it feeds on the su-giraffes that water here.- Categories: Hex, World's Edge and Beyond
- 46.09- The Leviathans of the Earth- Categories: Hex, Inspired by, World's Edge and Beyond
- 46.10- The Lost Lighthouse- an ancient lighthouse now lying in ruin with mad anti-elven graffiti marking the walls.- Categories: Hex, World's Edge and Beyond
- 46.15- The Isle of the Heget- the home of the enchanting Heget and her stunted children.- Categories: Hex, Lost Colony
- 47.00- The Cloud Forests- the source of the poisons favored by the Smiling Men.- Categories: Hex, World's Edge and Beyond
- 47.11- The Wedge-Stone- the stone prevents the Keening Sea from draining down and drowning the jungles beyond the World’s Edge.- Categories: Hex, World's Edge and Beyond
- 47.13- Slithers in the Moor- Categories: Hex, Lost Colony
- 47.26- Burning Bright- Categories: Hex, The Burning Lands
- 48.02- Lufwood of the World’s Edge- Categories: Hex, Inspired by, Sanglorian, World's Edge and Beyond
- 48.13- The People of the Claw- a lost colony of the Shuttered City, they worship a large crayfish that has grown vast on their prayers and offering.- Categories: Hex, Lost Colony
- 48.14- The Long Dock- best not to walk it.- Categories: Hex, Lost Colony
- 48.18- Sosaria- Imorcar the Many commanded the djinn to build him a city.- Categories: Hex, The Burning Lands, Cities, Keening Sea
- 48.24- The Footprints of the Tarrasque- flowers with strange properties grow within.- Categories: Hex, The Burning Lands
- 48.32- a strange dwarven village.- Categories: Hex, The Burning Lands
- 48.33- a strange gnomish village.- Categories: Hex, The Burning Lands
- 49.03- Strike the Earth- the most remote outpost of the dwarven Hoard.- Categories: Hex, Inspired by, World's Edge and Beyond
- 49.04- The Terror of the Su-Giraffe- Categories: Hex, World's Edge and Beyond
- 49.09- The Forest of Falling Bears- better wear a hat.- Categories: Hex, World's Edge and Beyond
- 49.11- this ruined temple swarms with harpies.- Categories: Hex, World's Edge and Beyond
- 49.32- a strange elven village.- Categories: Hex, The Burning Lands
- 50.02- The Spears of the Dawn- Categories: Hex, The Burning Lands
- 50.03- The Bone Heap- due to the habits of carnivorous constipated hoarlephants there is a vast pile of bones here from many species.- Categories: Hex, World's Edge and Beyond
- 50.04- Gatherer-of-Bones- bone golems are busy at work sorting the bones of the Bone Heap.- Categories: Hex, World's Edge and Beyond
- 50.11- Birds of Paradise- all who harm them are cursed, which is exploited by men of devious minds.- Categories: Hex, World's Edge and Beyond
- 50.14- The Wreck of the Fat Crow- a ship with a hold full of giant bee honey has run aground here.- Categories: Hex, Lost Colony
- 50.20- The Last Moon Elephants- the last of these elusive elephants can be found here.- Categories: Hex, The Burning Lands
- 50.26- The Whistling Reeds- where the gnolls gather reeds that produce sound high-pitched enough to allow the gnolls to whistle in lizardman.- Categories: Hex, The Burning Lands
- 50.29- The Gates of Official Travel Pass Sanction- the entrance to the City of Smoke.- Categories: Hex, The Burning Lands
- 50.30- Teodo, the Iron Lion- certainly the largest prize that Great Mother of the gnolls has won.- Categories: Hex, The Burning Lands
- 51.12- Melnir's Mount- the ancient mage raised a volcano here to keep the Keening Sea in its bed.- Categories: Hex, World's Edge and Beyond
- 51.17- The Haunt of the Jackalweres- these strange beasts take on aspects of what they eat.- Categories: Hex, The Burning Lands
- 51.29- City of Smoke- Gnollish capital, in the far southeast. It is ruled by the Great Mother, a matriarch who murdered and devoured her predecessors.- Categories: Hex, The Burning Lands, Cities, City of Smoke, Gnolls
- Aarakocra- Categories: Birds, Creatures, Peoples
- Aboleth- Categories: Creatures
- Abyss Diamonds- Categories: Artifacts, Gems, Jahur, Phenomena
- Adherion- Categories: Nations
- Alacoda- Categories: Elves, Green Lady, Nations, Twelve Nations
- Alberon- God of the City of Shuttered Windows who spurned She Who Waits and the Green Lady, slew Tiamat, and is worshipped by the Temple Indivisible and the Temple Invisible.- Categories: Deities
- Albus Flidge- Categories: Browncloaks, Characters
- Alchemists- Categories: Jahur, Magic, Professions
- Algrael the Gelderer- Categories: Bards, Characters, Poets
- Alms - Temple Indivisible- Categories: Alberon, City of Shuttered Windows
- Alvise Ettienne- Categories: Disambiguation
- Alvise Ettienne - nephew- Categories: Characters, Ettiennes, Freeholds, City of Shuttered Windows
- Alvise Ettienne - uncle- Categories: Characters, Ettiennes, City of Shuttered Windows
- Amelar the Immaculate- Categories: Elves, Hierophants, Kingswood
- Amphibians- Categories: Animals
- Andara- Categories: Lost civilisations, Nations, Keening Sea
- Angels- Categories: Creatures, Outsiders
- Animals- Categories: Creatures
- Ankhegs- Categories: Creatures, Insects, Freeholds
- Annual Camel Race- Categories: Camels, Customs, Jahur, Sports, The Burning Lands
- Appendix D: Deities- Categories: Synonyms
- Appendix N: Inspirations
- Arch of Defeat- Categories: Buildings, Conflicts, City of Shuttered Windows
- Arinlag Fivefish- Categories: Bards, Characters, Marche of the Winterjarl, Kingswood
- Armand of the Axe- Categories: Characters, Lycanthropes, Priests, Shuttered and Surrounds, King in Splendor, Warriors
- Artifacts
- Asrigh- Categories: Deities
- Assassins- Categories: Professions
- Astronomy
- Avenue of Preternatural Agents- Categories: Synonyms
- Azimyth- Categories: Bats, Creatures, Giant animals, Hex, Region unknown, Severard
- Balloons - Shuttered- Categories: Artifacts, Buildings, City of Shuttered Windows
- Ban the Clever- Categories: Blind Midshotgatepool, Characters, Five Founders, Duchy of Thring
- Band bosses- Categories: Professions, Shuttered and Surrounds
- Bards- Categories: Professions
- Baron Autumn- Categories: Deities
- Barrier Range- Mountains between Thring and the Shuttered City. They are inhabited by Witch Clans - inbred tribesmen with the hereditary power to cast one particular spell at-will.- Categories: Regions
- Basilisk- Categories: Creatures, Singing Wastes
- Bastard Prince- Categories: Characters, Elves, Kingswood, Unseelie elves
- Bats- Categories: Animals
- Battle of Blind Midshotgatepool- Categories: Blind Midshotgatepool, Conflicts, Historical events, City of Shuttered Windows
- Battle of the Hand- Categories: Customs, Duchy of Thring
- Bears- Categories: Animals, Lycanthropes, Marche of the Winterjarl, Duchy of Thring, Grey Mountains
- Beavers
- Beetlefolk
- Beggars- Categories: Bergolast, Professions, Duchy of Thring, City of Shuttered Windows
- Birds- Categories: Animals
- Birds of paradise- Categories: Asrigh, Birds, Creatures, World's Edge and Beyond
- Birls- Categories: Families, Barrier Range, Witch Clans
- Bitter Coast- Coast of the western sea frequented by pirates and Pirate Kings - storm giants who ride in flying cloud castles.- Categories: Regions
- Black Balloon- Categories: Artifacts, Buildings, City of Shuttered Windows
- Black dogs- Categories: Animals, Creatures, Dogs
- Blind Doge- Categories: Characters, Doges, City of Shuttered Windows
- Blind dogs- Categories: Animals, Creatures, Dogs, Freeholds
- Bloodied King- Categories: Characters, Elves, Nobles, Kingswood
- Bloodwretches- Categories: Creatures, Inspired by, Jahur, Sanglorian, Vampires
- Bodies of water
- Body parts
- Bogarus Bolger- Categories: Band bosses, Bolgers, Characters, Halflings, Shuttered and Surrounds
- Bolgers- Categories: Characters, Families, Halflings
- Bone shards- Categories: Artifacts, Dead Tiamat, Pactmaking, Ritual currencies
- Bones' Jangle- Categories: Buildings, Businesses, Sosaria
- Book of Not Being Boiled in Fire- Categories: Books, Dead Tiamat, City of Shuttered Windows
- Books
- Bound Bargainers- Categories: Elves, Organisations, Kingswood
- Brigadier Kalas Montra-brey- Categories: Characters, Orcs, Shuttered and Surrounds
- Brigands
- Brindlebrook Swamp
- Broderick- Categories: Characters, Duchy of Thring
- Broderick's River
- Brothers of the Lion- Categories: Organisations, Duchy of Thring
- Browncloaks- Categories: Organisations
- Bucket kelp- Categories: Drugs, Jahur, Octoids, Plants, Sea of Typhoons, City of Shuttered Windows
- Bugbears- Categories: Creatures, Goblins, Peoples, Duchy of Thring
- Buildings
- Bullywugs- Categories: Creatures, Hinterlands of Blind Midshotgatepool, Peoples
- Burning eagles- Categories: Birds, Creatures, Elementals
- Businesses
- Butchers- Categories: Professions, Sosaria, Hills of Gore
- Camels
- Canals - Bergolast- Categories: Bergolast, Buildings, Hyfalls, The Burning Lands
- Canes Sanguis- Categories: Alberon, Religious groups, City of Shuttered Windows
- Castle Tarengael- Categories: Castles, Ducal family of Thring, River of Crystal Waters, Tarengael, Duchy of Thring
- Castles
- Cat trees- Categories: Cats, Plants, Kingswood
- Cataphracts- Categories: Golden Realm, Professions, Warriors
- Cats- Categories: Animals, Creatures
- Cattle- Categories: Alberon, Animals, Creatures, Sosaria, The Burning Lands, Lands of the Night Cattle, City of Shuttered Windows
- Cattle barons - Sosaria- Categories: Organisations, Professions, Sosaria
- Cauldronborn- Categories: Creatures, Undead
- Centaurs- Categories: Creatures, Peoples
- Central Cathedral- Categories: Alberon, Buildings, City of Shuttered Windows
- Cerelaine- Categories: Characters, Elves, Wizards
- Chain Gang- Categories: Disambiguation
- Chain Gang - Azurnay- Categories: Dwarves, Machinists, Organisations, The Burning Lands
- Chant of Morning- Categories: Songs, Stannevs, King in Splendor
- Characters
- Chicken dragons- Categories: Creatures, Dragons
- Chickens
- Chimalia- Goddess of chimerical monsters, sister and daughter of Tiamat, whose symbol is a labyrinth.- Categories: Chimerics, Deities
- Chimerical Siege- Categories: Alberon, Chimalia, Conflicts, City of Shuttered Windows
- Chimerics- Categories: Chimalia, Creatures
- Cities- Categories: Settlements
- City walls - Shuttered- Categories: Buildings, City of Shuttered Windows
- Clark Ashton Smith
- Clay golems- Categories: Creatures, Golems
- Clerics
- Cloakers- Categories: Blind Midshotgatepool, Creatures
- Cockatrices
- Colonies
- Conflicts- Categories: Historical events
- Constructs
- Copperhairs- Categories: Body parts, Elves
- Corian- Categories: Osseries, City of Shuttered Windows
- Cornfields- Fields inhabited by tooth-stealing corn farmers, mostly undescribed.- Categories: Regions
- Count Seutorian- Categories: Nobles, Seutorians, City of Shuttered Windows
- Courier bats- Categories: Animals, Bats, Creatures, Kingswood, World's Edge and Beyond
- Courting Death- Categories: Maladies, Shuttered and Surrounds
- Cowlard- Categories: Characters, Humans, Merchants, Winds
- Crabs
- Creatures
- Creche of a Million Young- Categories: Religious groups, City of Shuttered Windows
- Crowfolk- Categories: Birds, Creatures, Peoples
- Cuckoos
- Cup of the Doge- Categories: Artifacts, Doges, Dragons, City of Shuttered Windows
- Cure light wounds- Categories: Cattle, Magic, Spells, Victuals
- Customs
- Cyclopes- Categories: Creatures, Shuttered and Surrounds
- Darknesses- Categories: Deities, Phenomena
- Daughter of Ser Gareth Lemarr- Categories: Characters, Hills of Gore
- Daz- Categories: Paladins, Peoples, Duchy of Thring
- Daztur
- Dead Fish- Categories: Buildings, Jahur
- Dead Men- Categories: Alberon, Maladies, Organisations, City of Shuttered Windows
- Dead Men's Tongues- Categories: Creatures, She Who Waits, City of Shuttered Windows, Undercity
- Dead Tiamat- Dragon-goddess slain by Alberon who still has a small cult and is the mother and sister of Chimalia.- Categories: Deities
- Death's Lovelies- Categories: Blind Midshotgatepool, Brigands, Maladies, Organisations
- Deep dwarves- Categories: Dwarves, Peoples, The Burning Lands
- Deities
- Delasars
- Demonic- Categories: Languages
- Destroyed nations and places
- Devil's Bible- Categories: Alberon, Books, City of Shuttered Windows
- Devil's Fingers- Mountains (?) with a ruined city and a tribe of cave-dwelling gnomes, mostly undescribed.- Categories: Regions
- Devouring art- Categories: Customs, Gnolls, Philosophies, The Burning Lands, Victuals
- Disambiguation
- Displacer beasts- Categories: Creatures
- Divinio Ambersmyth- Categories: Band bosses, Characters, Shuttered and Surrounds
- Djinn- Categories: Creatures, Genies, Outsiders
- Doctors- Categories: Professions, City of Shuttered Windows
- Dodos- Categories: Animals, Birds, Creatures, Sosaria
- Doge- Categories: Disambiguation
- Doges- Categories: Characters, City of Shuttered Windows
- Dogs- Categories: Animals, Creatures
- Dogtur- Categories: Humans, Peoples, Westmarches
- Doppelgangers- Categories: Creatures, Duchy of Thring
- Double Duty- Categories: Customs, Orcs
- Dracoliches- Categories: Creatures, Dead Tiamat, Dragons, Undead
- Draconic- Categories: Dragons, Languages
- Dragon turtles- Categories: Creatures, Dragons, Reptiles, Turtles
- Dragonblooded- Categories: Creatures, Dead Tiamat, Peoples, Phenomena, Plants
- Dragons- Categories: Creatures
- Draugmere Peaks
- Dreams- Categories: Phenomena
- Dreamsong- Categories: Planes, Bitter Coast, Ocean of Bitter Regrets
- Drek
- Drinker of Iron- Categories: Deities, Dwarves
- Drinker's Stein- Categories: Artifacts, Deities, Dwarves
- Droesh- Categories: Characters, Dwarves, Category:Newhill
- Drogo- Categories: Characters, Lands of the Night Cattle
- Drop bears- Categories: Creatures, World's Edge and Beyond
- Drow- Categories: Disambiguation
- Drow's Tears- Categories: Phenomena, Weather
- Drow-ghosts- Categories: Elves, Ghosts, Undead, Winds
- Drugs
- Druids- Categories: Magic, Priests, Professions
- Dryads- Categories: Characters, Creatures, Fey, Naros, Bitter Coast, Kingswood, Hills of Gore
- Ducal family of Thring- Categories: Characters, Families, Duchy of Thring
- Duchy of Thring- Large Arthurian nation with knights, counts and castles. Most of the population worships the Green Lady. This land is known for its bizarre laws.- Categories: Nations, Regions
- Duergar- Categories: Dwarves, Peoples, The Tantalus Mountains
- Dugglet Bolger- Categories: Bolgers, Characters, Halflings, City of Shuttered Windows
- Duke of Thring - incumbent- Categories: Characters, Duchy of Thring
- Duke Theloc- Categories: Characters, Ducal family of Thring, Duchy of Thring
- Duke Ulthar- Categories: Characters, Ducal family of Thring, Duchy of Thring
- Dune Walker- Categories: Characters, Creatures, Singing Wastes
- Dungers and Hallovers- Categories: Families, Barrier Range, Witch Clans
- Dust Men- Categories: Philosophies, Religious groups, Undying Cycle
- Dust Walkers
- Duxton Academy- Categories: Bards, Jahur, Religious groups
- Dwarves- Categories: Peoples
- Earth whisperers- Categories: Blind Midshotgatepool, Hinterlands of Blind Midshotgatepool, Priests, Professions, Duchy of Thring, Pacharia, Witches
- Edrin Tain- Categories: Characters, Clerics, Sorcerers, Westmarches
- Eels- Categories: Animals, Fish, Keening Sea
- Efreet- Categories: Creatures, Genies, Outsiders
- Egil Longspear- Categories: Characters, Longspears, Mercenaries
- Election of the Doges- Categories: Customs, Doges, City of Shuttered Windows
- Electors
- Electric eels- Categories: Animals, Eels, Fish
- Electric Wizard
- Elemental beings- Categories: Creatures, Elementals
- Elementalists
- Elementals- Categories: Creatures
- Elephants- Categories: Animals, Creatures
- Eleven recognised forms- Categories: Deities, City of Shuttered Windows
- Elfard Gollens- Categories: Characters
- Elfskin drum- Categories: Artifacts, Body parts, Dwarves, Elves, Music
- Elhanen- Categories: Characters, Golden Realm, King in Splendor, City of Shuttered Windows
- Elves- Pre-Tolkien elves: fey, mysterious, and capricious, rarely leaving the Kingswood and harsh to intruders.- Categories: Creatures, Peoples, Kingswood
- Embassies - Shuttered- Categories: Buildings, City of Shuttered Windows, Twelve Nations
- Empty Drinkhall- Categories: Customs, Gnomes, Magic, Ninbolm
- Equines
- Erebus- Categories: Characters, Fiendslayers, Jahur
- Ettiennes- Recently emerged ettins named after Alvise Ettienne, the first ettin created by the wizard Severard.- Categories: Creatures, Families, Peoples, Freeholds, City of Shuttered Windows
- Ever-winding worm- Categories: Creatures, Spells, City of Shuttered Windows, Worms
- Factions - elves- Categories: Elves, Organisations, Kingswood
- Families
- Fanged lizards- Categories: Animals, Creatures, Lizardmen, Reptiles
- Fastnesses- Categories: Dwarves, Grey Mountains
- Faustys- Categories: Families, Barrier Range, Witch Clans
- Feathers
- Fey- Categories: Creatures, Elves, Planes
- Fiends- Categories: Creatures, Outsiders
- Fiendslayers
- Fifth duke of Thring
- Fingers and fingernails- Categories: Body parts, Customs
- Firebirds- Categories: Birds, Creatures
- Fish
- Five Founders
- Flea- Categories: Characters, Koldran, Freeholds
- Flowers of the moon- Categories: Plants, Grey Mountains, The moon
- Food- Categories: Customs, Victuals
- Forest of Abominations- Categories: Regions, Singing Wastes
- Forests of Fancy- Categories: Planes
- Forked tongues- Categories: Phenomena
- Freeholds- A lawless region dotted with independent keeps and towns. Something of a Wild West vibe can be found here.- Categories: Regions
- Frogs
- Fungi
- Fungi folk- Categories: Creatures, Plants, Duchy of Thring
- Gabber- Categories: Languages
- Galeb duhr- Categories: Creatures, Elementals, Cornfields
- Galloons- Categories: Creatures, Faustys, Inspired by, Planes
- Garendar- Categories: Characters, Creatures, Equines
- Gargoyles- Categories: Constructs, Creatures
- Gaudy Johnson- Categories: Merchants, City of Shuttered Windows
- Geas-eater- Categories: Creatures, City of Shuttered Windows
- Gems
- Genies
- Gharsang- Categories: Deities, Orcs
- Ghosts- Categories: Creatures, Undead
- Ghoul in the Gilded Cage- Categories: Characters, Creatures, Ghouls, Gnolls, Humans, Jahur, Singing Wastes
- Ghouls- Categories: Creatures, Singing Wastes
- Giant animals
- Giant bees- Categories: Animals, Creatures, Insects
- Giant blind salamanders- Categories: Amphibians, Broderick's River, Creatures, Sunless Sea, Westmarches
- Giants
- Gibberlings- Categories: Bergolast, Creatures, Humans, Peoples, The Burning Lands
- Giles Chosard- Categories: Characters, Humans, City of Shuttered Windows
- Giraffes
- Glass Rapids- Categories: Bodies of water, Freeholds
- Gnollish- Categories: Gnolls, Languages, The Burning Lands
- Gnolls- Relatively civilised, matriarchal gnolls with their own city and bard college, but still violent and barbaric, dwelling primarily in the Burning Lands.- Categories: Creatures, Peoples, The Burning Lands, Singing Wastes
- Gnome ghosts- Categories: Creatures, Dwarves, Giants, Gnomes, City of Shuttered Windows
- Gnomes- Gnomes sometimes live inside the walls of giants' castles.- Categories: Peoples
- Goat Onna Stick- Categories: Buildings, Winds
- Goblin Markets- Categories: Goblins, Organisations, Warlocks
- Goblins- Goblins have a spiritual connection to oak trees.
- Golden Light- Categories: Settlements, The Burning Lands
- Golden Realm- Categories: Nations, King in Splendor, Twelve Nations, Unseelie elves
- Golems- Categories: Creatures
- Goliards- Categories: Alberon, Priests, Professions
- Gorean Greys- Categories: Cats, Creatures, Hills of Gore
- Grandfather Cactus- Categories: Characters, Creatures, Ogres, Plants
- Great cacti- Categories: Characters, Creatures, Plants
- Great Temple of Alberon- Categories: Alberon, Buildings, City of Shuttered Windows
- Green Lady- Categories: Alacoda, Deities, Elves, Duchy of Thring
- Grey Comedy- Categories: Organisations
- Grey Mountains- Northern mountain range inhabited by dwarves and orcs.- Categories: Regions
- Grey oozes- Categories: Creatures, Oozes, City of Shuttered Windows, Undercity
- Grey worms- Categories: Creatures, World's Edge and Beyond, Worms
- Griffins- Categories: Chimerics, Creatures
- Grimes- Categories: Families, Half-orcs
- Growling River
- Grumluda- Categories: Nations, Orcs, Twelve Nations
- Gushing Ruby- Categories: Buildings, Jahur
- Hair- Categories: Body parts
- Half-elves- Categories: Elves, Peoples
- Half-orcs- Categories: Orcs, Peoples
- Halflings- Categories: Peoples
- Hardrald Longspear- Categories: Characters, Longspears, Westmarches, Winds
- Harpies- Categories: Birds, Creatures
- Haverlies and Cransoms- Categories: Families, Barrier Range, Witch Clans
- Hawthorn- Categories: Elves, Green Lady, Plants, Scarecrows, Kingswood
- Hazad Kaldun- Categories: Characters, Dwarves, Smiths, City of Shuttered Windows
- Helged Bolger- Categories: Bolgers, Characters, City of Shuttered Windows, Vampires
- Hells- Categories: Fiends, Planes
- Henry Yaboon- Categories: Blind Midshotgatepool, Characters
- Hex
- Hierophant of Ninbolm- Categories: Characters, Druids, Gnomes, Ninbolm
- Hierophants- Categories: Disambiguation, Professions
- High elves- Categories: Alacoda, Elves, Peoples
- Hills of Gore- Region ruled by the Lords Sanguine, former butchers who overthrew their kings and were granted strange visions through Tarrasque blood.- Categories: Nations, Regions
- Hinterlands of Blind Midshotgatepool- Categories: Blind Midshotgatepool, Regions
- Historical events
- History
- Hoarlephants- Categories: Creatures, Elephants, World's Edge and Beyond
- Hobgoblin shrooms- Categories: Fungi, Hobgoblins, Plants, Freeholds
- Hobgoblins- Categories: Goblins, Peoples, Freeholds
- Hollow-Hearted Elf- Categories: Characters, Elves, Kingswood
- Holy Fools- Categories: Iano, Jahur, Organisations, Religious groups
- Homunculi- Categories: Beetlefolk, Creatures, Delasars, Humans, Insects, Westmarches
- Honorable Society of Engineers- Categories: Organisations, City of Shuttered Windows, Undercity
- Horse market - Tarengael- Categories: Animals, Baron Autumn, Equines, Knights, Mounts, Tarengael, Duchy of Thring
- Horses- Categories: Creatures, Equines
- Hound of the Underworld- Categories: Creatures, Dogs, King in Splendor
- Houndishmen- Categories: Dogtur, Humans, Peoples, Westmarches
- Howling College- Categories: Bards, City of Smoke, Gnolls, Organisations, The Burning Lands
- Humans- Categories: Peoples
- Hundred Heresies- Categories: Alberon, Customs, City of Shuttered Windows
- Huu Vo Malkus- Categories: Characters, Elves, Kingswood, Verlimes
- Hyadovere- Categories: Bergolast, Colonies, Lost civilisations, Settlements, The Burning Lands
- Iano
- Idjits- Categories: Alchemists, Elementalists, Magic, Organisations, Singing Wastes
- Ilace and Jerrod- Categories: Characters, Electors, Nobles, Freeholds, City of Shuttered Windows
- Illusionists- Categories: Gnomes, Magic, Professions
- Imorcar- Categories: Characters, Wizards, Sosaria
- Imperium Undying- Categories: Nations
- Inconsolable- Categories: City of Smoke, Isle of Thalanyl, Jahur, Ships
- Indigo Academy- Categories: Gnomes, Illusionists, Organisations, Hills of Gore
- Insects- Categories: Animals
- Inspired by
- Invisible stalkers- Categories: Creatures, Elementals, Jahur, Outsiders, Cornfields, Undead
- Iraine the Suitor- Categories: Alberon, Buildings, Characters, Wizards, City of Shuttered Windows
- Isane- Categories: Disambiguation
- Isane the Beauty- Categories: Characters, Elves, Jahur, Lands of the Night Cattle
- Ishin Kaimanu- Categories: Dwarves, Families, Westmarches
- Isle of Thalanyl
- Ivory gargoyles- Categories: Constructs, Creatures, Sosaria
- Ja of the Red- Categories: Characters, Chimalia, Minotaurs, Paladins, Freeholds
- Jackalweres- Categories: Creatures, Lycanthropes, Peoples
- Jacob Marley
- Jahuri
- Janissaries- Categories: Jahur, Peoples
- Jarmond of the Knife- Categories: Alberon, Bergolast, Characters, City of Shuttered Windows
- Jarmond's flux- Categories: Maladies
- Jayla Mullard- Categories: Characters, Longspears
- Jermalaine mushrooms- Categories: Plants
- Jermalaines- Categories: Creatures, Peoples
- Journal in Green- Categories: Books, Lisbet, Kingswood
- Kagu- Categories: Aarakocra, Peoples, Grey Mountains
- Keening Sea- Eastern freshwater sea with ships from Shuttered and Blind Midshotgatepool.- Categories: Bodies of water, Regions
- Keepers of the Sainted Foot- Categories: Alberon, Religious groups, Freeholds
- Kepler-22- Categories: Other
- King in Splendor- Dual-identity sun god who rises as the Lion in Splendour and descends at night as the King in Splendor; worshipped by the Lion Priests.- Categories: Deities
- King of Salt and Brine- Categories: Characters, Giants, Lycanthropes, Bitter Coast, Ocean of Bitter Regrets
- Kingswood- A large forest inhabited by mysterious and hostile elves. An elven holt lies at the center. It has a dark fairytale flavor.- Categories: Regions
- Knights- Categories: Professions
- Knights of the Cudgel- Categories: Organisations, Duchy of Thring
- Knights of Thring- Categories: Knights, Professions, Duchy of Thring
- Kobolds- Categories: Creatures, Dragons, Peoples
- Koldran- Categories: Characters, Humans, Freeholds
- Krakens- Categories: Creatures, Bitter Coast, Keening Sea, Ocean of Bitter Regrets, Singing Wastes
- Kuo-toa- Categories: Creatures, Peoples, The Burning Lands, Keening Sea
- Lady Alevari- Categories: Characters, Nobles, City of Shuttered Windows
- Lady Belal- Categories: Characters, Lords Sanguine, Hills of Gore
- Lady Naideen- Categories: Characters, Nobles, Duchy of Thring
- Lady Natala- Categories: Characters, Lords Sanguine, Hills of Gore
- Land of Fairy- Categories: Elves, Fey, Planes
- Lands of the Night Cattle- The Night Men and their cattle only come out at night. Their albino cattle are used in rituals by most religions in the Shrouded Lands.- Categories: Regions
- Languages
- Lars- Categories: Alberon, Characters, Chimerics, Creatures, City of Shuttered Windows
- Last Light- Categories: Artifacts, Golden Realm, Weapons
- Last Prophet of Asrigh- Categories: Asrigh, Characters, Priests
- Laughing Sam- Categories: Characters, Creatures, Dryads, Naros, Bitter Coast
- Laws of Thring- Categories: Customs, Duchy of Thring
- Least Ocean- Categories: Bodies of water, Forest of Abominations, Singing Wastes
- Ledo- Categories: Assassins, Characters, Half-elves, Winds
- Leylines- Categories: Magic, Phenomena
- Liches- Categories: Characters, Creatures, Undead, Wizards
- Lion's Day- Categories: Astronomy, Phenomena, King in Splendor
- Lions- Categories: Animals, Cats, Creatures, King in Splendor
- Lisbet- Categories: Characters, Freeholds, Kingswood
- Little gods- Categories: Deities, City of Shuttered Windows
- Living idols- Categories: Deities
- Lizardmen- Categories: Creatures, Peoples
- Lochgates- Categories: Bears, Families, Lycanthropes, Duchy of Thring
- Loguiso's Wall- Categories: Buildings, Gnomes, Barrier Range, City of Shuttered Windows
- Long Night- Categories: Astronomy, Phenomena
- Long-tongued hounds- Categories: Animals, Creatures, Dogs
- Longspears- Categories: Families
- Lord Kadash- Categories: Jahuri, Lords of Thring, Nobles, Duchy of Thring, Thieves
- Lord Kardash- Categories: Characters, Lords Sanguine, Hills of Gore
- Lord Ward- Categories: Characters, Nobles, Freeholds
- Lords of Thring- Categories: Characters, Nobles, Professions, Duchy of Thring
- Lords Sanguine- Categories: Characters, Hills of Gore
- Lost civilisations
- Lost Colony- Categories: Regions, Sub-Region, Keening Sea
- Lost nations- Categories: Nations
- LostSoul
- Lufwood- Categories: Plants
- Lunfar- Categories: Characters, Gnomes, Jahur
- Lycanthropes- Categories: Creatures
- Machinists
- Maddlows- Categories: Families, Barrier Range, Witch Clans
- Magic
- Maladies
- Manticores- Categories: Chimerics, Creatures
- Marche of the Winterjarl- Categories: Regions, Grey Mountains, Sub-Region
- Maris Hallover- Categories: Characters, Dungers and Hallovers, Barrier Range
- Materials
- Matriarch- Categories: Alberon, Characters, Matriarchs, Priests, City of Shuttered Windows
- Matriarchs- Categories: Nobles, Professions
- Medusa- Categories: Blind Midshotgatepool, Characters, Creatures, City of Shuttered Windows
- Melda the Boneless- Categories: Characters, Jahur, Jahuri, Sorcerers
- Menagerie of Pandelar- Categories: Buildings, City of Shuttered Windows, Undercity
- Mercenaries
- Merchants
- Mermaids- Categories: Chimerics, Creatures, Peoples
- Metallic dragons- Categories: Creatures, Dragons, World's Edge and Beyond
- MichaelSomething
- Mindflayers- Categories: Creatures
- Minotaurs- Categories: Chimerics, Creatures, Peoples
- Mirdenlows- Categories: Families, Witch Clans
- Monks
- Moon elephants- Categories: Animals, Creatures, Elephants, Sosaria
- Mounts- Categories: Animals, Knights, Duchy of Thring
- Mud dragons- Categories: Animals, Creatures, Dragons, Lizardmen, Reptiles
- Mud Tongue- Categories: Languages, City of Shuttered Windows
- Mud Tongue and High Tongue- Categories: Languages, City of Shuttered Windows
- Mummies- Categories: Creatures, Customs, Severard, Westmarches, Undead
- Music
- Naros- Categories: Destroyed nations and places, Nations, Twelve Nations
- Nations
- Necromancers- Categories: Magic, Professions, Spellcasters
- Necromantic Office- Categories: Wizards, Organisations, City of Shuttered Windows
- Nekh- Categories: Birds, Creatures, Peoples, Singing Wastes
- Night men- Categories: Humans, Peoples, Lands of the Night Cattle
- No-place- Categories: Planes
- Nobility- Categories: Nobles, Professions
- Nobles
- North Gate and South Gate- Categories: Buildings, City of Shuttered Windows
- Numinomancers- Categories: Dwarves, Magic, Professions
- Numinomancy- Categories: Dwarves, Magic, Phenomena
- Nuns of St. Birgit- Categories: Lycanthropes, Monks, Priests, Religious groups, Duchy of Thring, Hills of Gore
- Oaks- Categories: Plants
- Ocean atop the World- Categories: Bodies of water, Hills of Gore
- Ocean of Bitter Regrets- Categories: Bodies of water, Regions, Bitter Coast, The Ocean of Bitter Regrets, Sub-Region
- Octoids- Categories: Creatures, Jahur, Peoples
- Ogres- Categories: Dwarves, Orcs, Peoples
- Old City- Categories: Buildings, Giants, Lost civilisations, City of Shuttered Windows, Undercity
- Old Leviathan- Categories: Sunless Sea, King in Splendor, Whales
- Olmsteds
- Oozes
- Orange gems- Categories: Gems, Phenomena
- Orcs- Somewhat civilised yet warlike builders and raiders who dwell mostly in the north.- Categories: Half-orcs, Peoples
- Organisations
- Organization- Categories: Category:Browse
- Osseries- Categories: Families, Witch Clans
- Ostriches- Categories: Birds, Creatures
- Ostrlich- Categories: Creatures, Undead
- Other
- Otyughs- Categories: Creatures, Duchy of Thring
- Outsiders
- Owlbears- Categories: Chimerics, Creatures
- Pacharia- Categories: Deities, Witches
- Pactmaking- Categories: Customs, Magic
- Painted elephants- Categories: Animals, Creatures, Elephants, The Burning Lands
- Paladins- Categories: Deities, Green Lady, Knights, Professions, Duchy of Thring
- Peacockatrices- Categories: Birds, Creatures, Barrier Range
- Penderghasts- Categories: Families, Witch Clans
- Pending Art
- Peoples
- Perytons- Categories: Creatures, Duchy of Thring
- Phenomena
- Philosophies
- Phoenix- Categories: Birds, Creatures, Elementals, Olmsteds
- Pigdogs- Categories: Animals, Creatures, Dogs
- Pignoses- Categories: Families, Half-elves, Half-orcs, Humans, Freeholds
- Pilgrim's Way- Categories: Customs, Philosophies, Religious groups, Undying Cycle
- Pirate Kings- Categories: Creatures, Peoples, Bitter Coast, Ocean of Bitter Regrets
- Places
- Plague doctors- Categories: Professions, Sosaria
- Planes- Categories: Magic, Phenomena
- Plants
- Plays
- Poets
- Potatoes and pies- Categories: Orcs, Grey Mountains, Victuals
- Priests- Categories: Professions, Religious groups
- Priests-Militant- Categories: Alberon, Knights, Priests, Professions, Religious groups, City of Shuttered Windows, Warriors
- Prince of Men- Categories: Characters, Elves, Humans
- Princess Elandra- Categories: Characters, Duchy of Thring
- Princess of Seers- Categories: Characters, Necromancers, Winds, Windseers
- Prison mazes
- Prison of the Nine- Categories: Alberon, Buildings, Deities, City of Shuttered Windows, Undercity
- Professions
- Queen Sinister- Categories: Characters, Elves, Unseelie elves
- Quercus- Categories: Goblins, Magic, Sanglorian
- Quertik
- Quick summary
- Quicklings- Categories: Assassins, Creatures, Elves, Peoples
- Raiders- Categories: Elves, Organisations, Kingswood
- Rain- Categories: Phenomena, Weather
- Rangers- Categories: Blind Midshotgatepool, Professions, Winds
- Region unknown
- Regions
- Religious groups- Categories: Deities, Organisations
- Reluctant Temple of Alberon- Categories: Alberon, Religious groups, City of Shuttered Windows
- Reptiles
- Resources
- Riparia- Categories: Beavers, Cities, Kingswood, The Witchwater
- Ritual currencies
- River Hyad- Categories: Bodies of water, The Burning Lands
- River of Crystal Waters- Categories: Bodies of water, Duchy of Thring
- Roads
- Rogdag- Categories: Characters, Creatures, Ogres, Shuttered and Surrounds, Keening Sea
- Royal family of Gore- Categories: Characters, Families, Duchy of Thring, Hills of Gore
- Rubies- Categories: Gems, Phenomena
- Rustlers Guild- Categories: Organisations, Lands of the Night Cattle
- Sack children- Categories: Creatures
- Sailbeasts- Categories: Animals, Creatures, Lizardmen, Reptiles
- Saklas- Categories: Creatures, King in Splendor
- Salt- Categories: Phenomena, Victuals
- Sanglorian
- Sapient pearwood- Categories: Imperium Undying, Plants
- Scarecrows- Categories: Organisations, Professions
- Scroll of Seven Shadows- Categories: Alberon, Bergolast, Books, King in Splendor
- Sea of Typhoons- Categories: Bodies of water, Jahur
- Sealed Library- Categories: Buildings, City of Shuttered Windows
- Seawig- Categories: Daztur, Plants, City of Shuttered Windows
- Seelie elves- Categories: Elves, Peoples
- Seelie-Unseelie wars- Categories: Conflicts, Elves
- Seline and Eliana- Categories: Characters, Doges, City of Shuttered Windows
- Serendips- Categories: Families, Jahur, Witch Clans
- Serfs- Categories: Professions, Duchy of Thring, Hills of Gore
- Serpantia- Categories: Lost civilisations, Nations, Keening Sea, World's Edge and Beyond
- Settlements
- Seutorians
- Seven Wonders of the World- Categories: Books, Taran Prenderghast, City of Shuttered Windows
- Severard- Categories: Humans, Freeholds, Wizards
- Severard's Spellbook- Categories: Books, Magic, Severard, Spells
- Sexuality and sexual identity- Categories: Customs
- Shadow Ballet- Categories: Customs, Philosophies, Professions
- Shamans- Categories: Lizardmen, Magic, Professions
- Shara of Pontgate- Categories: Blind Midshotgatepool, Characters, Earth Whisperers, Five Founders, Priests, Witches
- She Who Waits- A nameless chthonic goddess spurned by Alberon who may be sinking the Shuttered City and tries nightly to trap the sun god; worshipped by the Whispering Sisterhood.- Categories: Deities
- Ships
- Shroom wine- Categories: Hobgoblins, Freeholds, Victuals
- Shuttered and surrounds- Categories: Regions, City of Shuttered Windows
- Silk wars- Categories: Artifacts, Conflicts, City of Shuttered Windows
- Silverhall- Categories: Lands of the Night Cattle, Buildings
- Silverlings- Categories: Jahur, Organisations, Wizards
- Simon Maddlow- Categories: Characters, Maddlows, City of Shuttered Windows
- Simone the Fowl- Categories: Animals, Birds, Characters, Chickens, Creatures, Doges, City of Shuttered Windows
- Simone's Aviary- Categories: Buildings, Customs, Barrier Range, The moon, City of Shuttered Windows
- Simonian Cuckoos- Categories: Animals, Birds, Chickens, City of Shuttered Windows
- Singing Wastes- Categories: Regions
- Sir Huw- Categories: Characters
- Sir Waine- Categories: Characters, Paladins, Duchy of Thring
- Sister Nadela- Categories: Characters, Duchy of Thring
- Six Seas' Seeds- Categories: Buildings, City of Shuttered Windows
- Skin- Categories: Body parts
- Skullcrusher orcs- Categories: Half-orcs, Orcs, Tribes
- Skullreach- Categories: Dead Tiamat, Pirate Kings, Bitter Coast, Ocean of Bitter Regrets
- Smiling Men- Categories: Assassins, Doppelgangers, Organisations, City of Shuttered Windows
- Smiths
- Snakes- Categories: Animals, Creatures
- Snickersnees- Categories: Knights, Lords Sanguine, Organisations, Professions, Hills of Gore
- SnowleopardVK
- Somnakami- Categories: Peoples, The moon
- Song of Ban and Ulena- Categories: Plays, Seutorians, Duchy of Thring, City of Shuttered Windows, Trimueil, Works
- Song of Dust and Flame- Categories: Bards, Gnolls, Magic, Music, The Burning Lands
- Songs
- Sorcerer of Tarengael Town- Categories: Baron Autumn, Characters, Priests, Sorcerers, Duchy of Thring
- Sorcerers- Categories: Baron Autumn, Magic, Priests, Professions, Spellcasters, Tieflings
- Sosaria the Brave- Categories: Bergolast, Songs, Sosaria
- Sparrow Knight- Categories: Characters, Knights, Duchy of Thring
- Speaker to Bronze- Categories: Deities, Dwarves
- Spellcasters
- Spellcasting- Categories: Elementalists, Wizards, Magic, Sorcerers
- Spells- Categories: Magic
- Spies- Categories: Professions
- Sports
- Stannevs- Categories: Families, Freeholds
- Steadfasts- Categories: Families, Humans
- Stern Way- Categories: Customs, Giants, Philosophies
- Stirges- Categories: Creatures
- Stone giants- Categories: Creatures, Giants
- Stormonu
- Street of Small Gods- Categories: Buildings, Deities, City of Shuttered Windows
- Strigoi- Categories: Peoples, Grey Mountains
- Su-giraffes- Categories: Creatures, Giraffes, World's Edge and Beyond
- Sunless Sea- Categories: Bodies of water, Freeholds
- Svetlana Verlime- Categories: Characters, Verlimes
- Sweitbor the Roarer- Categories: Characters, Ducal family of Thring, Lochgates, Lycanthropes, Nobles, Duchy of Thring
- Synonyms
- Taheesha- Categories: Characters, Creatures, Jackalweres, Lycanthropes, Sosaria
- Taran Prenderghast
- Tarengael
- Tarengael Town
- Tarrasque- Categories: Characters, Creatures
- Tehaar the Huntress- Categories: Characters, Daztur, Elves, Kingswood
- Tempests- Categories: Elementals, Singing Wastes
- Temple Indivisible- Categories: Alberon, Religious groups, City of Shuttered Windows
- Temple Invisible- Categories: Alberon, Assassins, Religious groups, Sorcerers, King in Splendor
- Temple of Alberon- Categories: Alberon, Creatures, Religious groups, City of Shuttered Windows, Undercity
- Temple of Alberon - disambiguation- Categories: Disambiguation
- Temple of the Labyrinth- Categories: Chimalia, Gnomes, Religious groups, City of Shuttered Windows
- Tender Hunt- Categories: Customs, Hills of Gore
- Tenzerlins and Ghostas- Categories: Families, City of Shuttered Windows
- Terise of Steadfast- Categories: Hinterlands of Blind Midshotgatepool, Mermaids, Steadfasts, Keening Sea
- Testament of Weneslas Stannev- Categories: Books, She Who Waits, Stannevs, King in Splendor
- The Azru- Categories: Deities, Maladies
- The Burning Lands- Hot deserts, sometimes literally on fire. It is inhabited by dwarves, painted elephants and gnolls.- Categories: Regions
- The Collector- Categories: Characters, Lords Sanguine, Hills of Gore
- The Demon of Many Colors- Categories: Characters, Creatures, World's Edge and Beyond
- The Drinker of Iron- Categories: Deities, Dwarves
- The Drow of Olmsted Keep- Categories: Characters, Elves, Lands of the Night Cattle, Unseelie elves
- The First God- Categories: Deities
- The Foolish Sages- Categories: Creatures, Organisations, Duchy of Thring
- The Forest of Abominations
- The Giant and the Gnome- Categories: Buildings, City of Shuttered Windows
- The Greyslough
- The Heget- Categories: Characters, Creatures
- The Hoard- Categories: Dwarves, Organisations
- The Jester
- The Jester Prince- Categories: Characters, Duchy of Thring, Hills of Gore
- The Knight of Constant Sorrow- Categories: Knights
- The Loyal- Categories: Elves, Organisations, Kingswood
- The Moon- Categories: Astronomy, Phenomena
- The Mud Platter- Categories: Buildings, City of Shuttered Windows
- The Nameless- Categories: Characters, Orcs
- The Simple- Categories: Elves, Organisations, Kingswood
- The Spawn- Categories: Amphibians, Animals, Characters, Creatures, Frogs, Kingswood, The Witchwater
- The Tantalus Mountains- Categories: Sub-Region, Region, Singing Wastes
- The Trunk- Categories: Buildings, Sosaria
- The Weeper- Categories: Characters, Elves, Wizards
- The Witchwater- Categories: Bodies of water, Places, Kingswood, World's Edge and Beyond
- Thieves- Categories: Blind Midshotgatepool, Jahur, Professions, Lands of the Night Cattle
- Thieves guild - Blind Midshotgatepool- Categories: Blind Midshotgatepool, Organisations
- Thring v Jack Donne- Categories: Birls, Lords Sanguine, Duchy of Thring, City of Shuttered Windows, Witch Clans
- Tiamatan Revival- Categories: Dead Tiamat, Religious groups
- Tieflings- Categories: Creatures, Fiends, Peoples
- Tigers- Categories: Animals, Bergolast, Cats, Creatures, Imperium Undying, Jahur, Devil's Fingers
- Time of Schisms- Categories: Alberon, Conflicts, Historical events, City of Shuttered Windows
- Towns
- Traitors' Pit- Categories: Buildings, City of Shuttered Windows
- Traxas- Categories: Families, Lycanthropes, Shuttered and Surrounds, City of Shuttered Windows
- Treatise on Salt- Categories: Books, Electric Wizard, Jahur
- Tribes- Categories: Peoples
- Trimueil- Categories: Bards, Characters, Poets
- Troglodytes- Categories: Creatures, Peoples, City of Shuttered Windows
- Trolls- Trolls were originally humans who drank the blood of the Tarrasque.- Categories: Peoples
- Tuma Yedaard- Categories: Synonyms
- Turtles
- Twelve Nations- Categories: Nations
- Umberstone- Categories: Materials, The moon
- Undead- Categories: Creatures, Necromancers
- Undercity- Categories: City of Shuttered Windows
- Undying Cycle
- Undying Cycles of Creation- Categories: Deities, Imperium Undying, Jahur, Phenomena
- Unicorn- Categories: Characters, Creatures, Elves, Equines
- Unifying Theory of Blood- Categories: Bergolast, Books, Inspired by, Jahur, Lords Sanguine, Sanglorian, Tarrasque, Trolls, Vampires
- Unknown region
- Unseelie elves- Categories: Elves, Peoples
- Unseen Hierophant- Categories: Alberon, Assassins, Characters, Priests, Temple Invisible, King in Splendor, City of Shuttered Windows
- Ur-dog- Categories: Animals, Creatures, Dogs
- Ushcka- Categories: Characters, Ogres, Barrier Range
- Valderama Bolger- Categories: Bolgers, Characters, Halflings
- Vampires- Categories: Creatures, Undead
- Varao- Categories: Customs, Halflings, Philosophies
- Verlimes- Categories: Families
- Viceroy Baltas- Categories: Characters, Jahur, Viceroys
- Viceroy Orhan- Categories: Alchemists, Characters, Jahur, Viceroys
- Viceroy Rullaj- Categories: Characters, Humans, Jahur, Viceroys
- Viceroys- Categories: Characters, Jahur
- Victuals
- Villages
- Violet tea- Categories: Plants, Westmarches, Victuals
- Volcanoes- Categories: Phenomena
- Waker worms- Categories: Blind Midshotgatepool, Creatures, Hinterlands of Blind Midshotgatepool, Worms
- War of the Six-Fingered Hand- Categories: Conflicts, Dwarves, Jahur
- Wargs- Categories: Creatures, Grey Mountains, Wolves
- Warlocks- Categories: Magic, Professions
- Warriors
- Waterworks - Shuttered- Categories: Buildings, City of Shuttered Windows
- Wax golems- Categories: Creatures, Golems
- Weapons
- Weather
- Welt Road- Trade route that passes through a long tunnel under the Kingswood, avoiding the dangerous elves. It connects the Lands of the Night Cattle to the Freeholds.- Categories: Buildings, Roads
- Weng Lo- Categories: Characters, City of Shuttered Windows, Wengs
- Weng Xiao- Categories: Characters, City of Shuttered Windows, Wengs
- Wengs
- Were-Barnabi- Categories: Creatures, Lycanthropes, Peoples, Severard, Freeholds
- Were-bears
- Wererats- Categories: Lycanthropes, Peoples
- Westmarches- Categories: Regions
- Whales- Categories: Animals, Ocean of Bitter Regrets
- Whispered Caress- Categories: She Who Waits, Spells
- Whispering Sisters- Categories: Deities, Religious groups, She Who Waits, City of Shuttered Windows
- White elves- Categories: Elves, Peoples, Zaal
- White Road- Categories: Roads, Shuttered and Surrounds
- Wild men- Categories: Humans, Peoples, Kingswood
- Windows - Shuttered- Categories: Buildings, Planes, City of Shuttered Windows, Undercity
- Windseers- Categories: Magic, Necromancers, Professions, Winds
- Winged cats- Categories: Cats, Creatures, Kingswood
- Witch Clans- Categories: Families, Peoples, Barrier Range
- Witch Queen- Categories: Characters, Nobles, Barrier Range, Witches
- Witch-hounds- Categories: Creatures, Barrier Range
- Witches- Categories: Professions, Pacharia
- With Morning Comes Mistfall- Categories: Books, City of Shuttered Windows
- Withered Moors- Categories: Regions
- Wizards- Categories: Professions
- Wolves
- Works
- World's Edge and Beyond- Vast cliffs sinking down to an uninhabited (?) tropical basin. Many strange monsters live here.- Categories: Regions
- Wormroot- Categories: Dragons, Plants, Freeholds, Grey Mountains
- Worms
- Wrannows- Categories: Families, Barrier Range, Witch Clans
- Wyvern of the Waste- Categories: Creatures, Dragons, The Burning Lands
- Yaegha Six-Kidneys- Categories: Characters, Necromancers
- Yarbeens- Categories: Families, Barrier Range, Witch Clans
- Yends- Categories: Creatures, Forest of Abominations
- Zhuriman- Categories: Destroyed nations and places, Nations
- Zuc- Categories: Characters, Creatures, Lycanthropes, Ogres, Bitter Coast
Tour of the Shrouded Lands
You’ve heard of the incredible firebirds, but this is the first one you’ve ever seen. It shimmers like the hearth in your home, like the hair of a beautiful woman, like the sun itself, and the sky and the water and the distant mountains seem to brighten in its presence.
A flying viper latches on to its head and tries to swallow it whole. The two plummet to the ground, where an ibis pecks at them. 
There is a weird and sometimes funny melancholy to the Shrouded Lands that lie near the edge of the world. The gods – for all the praise of priests – are strange and inhuman. The animals – such as the mongrel dogs that are birthed in whole packs like ants – are twisted reflections of what you might expect to find. The people – and note, I do not say ‘the humans’ … well, one quivers in a lonely hut, one sits motionless prophesying for her chimerical goddess and one fuses the heads of those he kills to his body, making a screaming, arguing, genius mess.
Let me be your guide to the Shrouded Lands. We shall start at the Pool of the Firebirds. To the west, the endless Ocean of Bitter Regrets. Winging east over the Draugmere Peaks, passing the relentless Grey Mountains to the north, we come to the Kingswood. Jealously guarded by the elves, it is death to walk among its trees by day but humans have cut a path beneath it – the Welt Road.
The Welt Road surfaces at the Lands of the Night Cattle, where they graze their cattle under the moon so as to keep their hides pure white and untouched by sun. The Welt Road continues north to Titan’s Skull, the great fastness of the dwarves. If we continue our passage east, we pass through the Withered Moors and come to the World’s Edge: a great cliff which stretches north and south for many miles above the jungles that lie far below.
We return now to the Lands of the Night Cattle and take the Welt Road back, this time heading south along the White Road to the City of Shuttered Windows. Its walls stand tall and unmoving, but the city itself is sinking into the ground. The Shuttered City is on the shore of the Keening Sea, and as we head south-east we come to the gnoll-ridden Burning Lands. Of these lands we will say little, except that beyond them still are the Twelve Nations, or what remains of them.
These are the great sights of the Shrouded Lands – unless you have others that you wish to tell me of?
Contributing to the Shrouded Lands

The Shrouded Lands are a strange and varied fantasy setting. They have silly monsters like an ostrich lich (the ostrlich) and creepy cults like the Creche of a Million Young. They have twisted romances like the wereshark storm giant who mourns his dead lover and unsolved mysteries like that of the contract between the Prince of Man and the Bloodied King. In short, any contribution will fit into these Lands.
The one special feature of these hex entries is that they are connected to one another. But they don’t need to be connected to more than one hex. My suggestion is to find a hex that interests you, and write another hex entry linked to that one. You don’t need to read tens of thousands of words to join in! In order to make this easier, the hex entries have been divided by regions with the less-detailed regions listed first. That way if you start reading you’ll come across the parts of this setting that are still pretty much blank slates that are ready for your contribution.
Also, don’t worry about your entry making too much sense or fitting in which everything that has been written already! If there’s an inconsistency then “why does X happen?” becomes a hook for someone else’s setting ideas. Some of the best parts of this setting have been spawned by contradictions and screw-ups.
When you add your own entry it can be additional information about a hex that has already been described or a new hex. If you want to write up a description of a new hex, look at map and choose a hex number and also provide at least a few “hooks” that people can use be connect their own entries to yours. For example if you describe a village and say that a traveller has been staying at the inn and paying his bills with strange hexagonal coins, your hooks could be “who is the traveller and where did he get those coins?”
Index
Regions
-
Barrier Range - Mountains between Thring and the Shuttered City. They are inhabited by Witch Clans - inbred tribesmen with the hereditary power to cast one particular spell at-will.
-
Bitter Coast - Coast of the western sea frequented by pirates and Pirate Kings - storm giants who ride in flying cloud castles. (Ocean of Bitter Regrets)
-
Cornfields - Fields inhabited by tooth-stealing corn farmers, mostly undescribed.
-
Devil’s Fingers - Mountains (?) with a ruined city and a tribe of cave-dwelling gnomes, mostly undescribed.
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Duchy of Thring - Large Arthurian nation with knights, counts and castles. Most of the population worships the Green Lady. This land is known for its bizarre laws.
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Freeholds - A lawless region dotted with independent keeps and towns. Something of a Wild West vibe can be found here.
-
Grey Mountains - Northern mountain range inhabited by dwarves and orcs. (Marche of the Winterjarl)
-
Hills of Gore - Region ruled by the Lords Sanguine, former butchers who overthrew their kings and were granted strange visions through Tarrasque blood.
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Keening Sea - Eastern freshwater sea with ships from Shuttered and Blind Midshotgatepool. (Lost Colony)
-
Kingswood - A large forest inhabited by mysterious and hostile elves. An elven holt lies at the center. It has a dark fairytale flavor.
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Lands of the Night Cattle - The Night Men and their cattle only come out at night. Their albino cattle are used in rituals by most religions in the Shrouded Lands.
-
The Burning Lands - Hot deserts, sometimes literally on fire. It is inhabited by dwarves, painted elephants and gnolls.
-
World’s Edge and Beyond - Vast cliffs sinking down to an uninhabited (?) tropical basin. Many strange monsters live here.
Cities
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Azurnay - this southern dwarven city is under the thumb of a cabal of well operators. (The Burning Lands)
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Bergolast - Ruined city which once held the Tarrasque captive, but was later destroyed. Those who drank the blood of the Tarrasque became trolls or immortals. (The Burning Lands)
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Blind Midshotgatepool - Five towns that grew together into a bureaucratic nightmare of a city. Founded by Thringmen but now subjugated by the City of Shuttered Windows. (Hinterlands of Blind Midshotgatepool)
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City of Shuttered Windows - the great City of Shuttered Windows that reaches up to the sky and sinks down into the mud (Barrier Range)
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City of Smoke - Gnollish capital, in the far southeast. It is ruled by the Great Mother, a matriarch who murdered and devoured her predecessors. (The Burning Lands)
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Jahur - an ancient city, well past its peak, but still one of the greatest centers of humanity in these lands. (Singing Wastes)
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Ninbolm - a gnomish city carved into the stump of a great fossilized tree. (Hills of Gore)
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Sosaria - Imorcar the Many commanded the djinn to build him a city. (Keening Sea)
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Winds - a trading town built on a crossroads, with one of those crossing roads providing useful undead moans. (Freeholds)
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Zaal - the home of elven exiles. Handsome men are hauled up its basalt walls on ropes of elven hair and are never seen to leave. (Singing Wastes)
