Warrior
Martial Striker/Defender
Stats
Hit Points at 1st Level: 15 plus your Constitution score.
Additional Hit Points at Higher Levels: 6 per level above first level.
Recoveries per Long Rest: 8 plus your Constitution modifier.
Defenses: +2 Fortitude.
Proficiency and Training
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield.
Weapon Proficiencies: Simple melee, martial melee, simple ranged, martial ranged.
Focus Proficiencies: Martial focus.
Trained Skills: You are trained in 4 skills from your class skills.
Class Skills: Acrobatics, Athletics, Diplomacy, Dungeoneering, Endure, Heal, Insight, Intimidate, Nature, Perception, Stealth.
Features
Bonus Feat
You gain one of the following feats of your choice: Armor Proficiency, Shield Proficiency, Two-Weapon Defense, Unarmed Combat or Weapon Proficiency.
Bear and Wolf Styles
When your hit points are high enough that you are not staggered, you have the Bear Style feature. While you are staggered, you lose Bear Style and gain the Wolf Style feature until you are healed enough that you are no longer Staggered.
Bear Style: Adjacent enemies suffer a -2 penalty to attacks that do not include you as a target, unless they have the marked condition.
Wolf Style: Once per round, you can do additional damage when you hit with an attack. Level 1: +1d8. Level 11: +2d8. Level 21: +3d8.
Warrior Powers
As a warrior, you learn and use powers differently to other classes.
You know all at-will powers in the Weapon Drill discipline, and can use them as normal at-will powers. These replace the two level 1 at-will attack powers that other heroes gain at level 1.
At level 1, you can use the power warrior’s surge once per encounter. At level 3, twice per encounter. At level 5, three times per encounter. At level 13, four times per encounter. You do not learn other encounter or daily attack powers.
You gain a class utility power at levels 2, 6, 10, 16 and 22. You can choose utility powers from any Martial discipline.
Warrior’s Surge
Encounter Attack 1 (Free Action) ● Martial
Self
Trigger You make a basic attack or use an at-will attack power with a weapon.
Effect On a hit, you do an additional +1dW damage.
Boost Level 7: As above, and choose one:
• On a hit, the target is knocked prone.
• On a hit, the target is immobile until the end of your next turn.
• The attack’s reach increases by 1.
• On a hit, do damage equal to your Constitution modifier to all enemies adjacent to you other than the target.
• On a hit, you may shift 1 square.
• On a hit, shunt all enemies adjacent to you other than the target 1 square.
Level 17: As above, but +2dW damage instead.
Level 27: As above, but +3dW damage instead.
Warrior Boons
At level 5, you do +1 damage each time you hit with an attack. At level 15, this increases to +2. At level 25, this increases to +3.
At level 9, you get a +1 bonus to saving throws. At level 19, this increases to +2. At level 29, this increases to +3.
Multiclassing, Kits and Other Power Swaps
Characters in Orcus often replace class powers with other powers. The warrior can do so for encounter attack powers (swapping one use of warrior’s surge each time) but not daily attack powers.
Dualclass
The Dualclass Recruit feat is not available for the Warrior class.
Weapon Drill
Key Ability: Strength/Dexterity
Secondary Ability: Constitution
In your hands, every weapon has its own strengths and special qualities.
Arrow Flight
At-Will Attack 1 (Standard Action) ● Bows, Martial, Weapon
Ranged weapon, one target
Requirements Make the attack with a bow.
Attack Dexterity vs AC
Hit 1dW + Strength modifier + Dexterity modifier damage. Level 21: 2dW + Strength modifier + Dexterity modifier damage.
Axe Grind
At-Will Attack 1 (Standard Action) ● Axes, Martial, Weapon
Melee weapon, one target
Requirements Make the attack with an axe.
Attack Strength vs AC
Hit 1dW + Strength modifier damage and push the target 1 square. Level 21: 2dW + Strength modifier damage. Push target 1.
Bolt from the Blue
At-Will Attack 1 (Standard Action) ● Crossbows, Martial, Weapon
Ranged weapon, one target
Requirements Make the attack with a crossbow.
Attack Dexterity vs Reflex
Hit 1dW + Dexterity modifier damage. Level 21: 2dW + Dexterity modifier damage.
Careful Slice
At-Will Attack 1 (Standard Action) ● Light Blades, Martial, Weapon
Melee weapon, one target
Requirements Make the attack with a light blade.
Attack Dexterity vs Reflex
Hit 1dW damage. Level 21: 2dW damage.
Cleaving Slice
At-Will Attack 1 (Standard Action) ● Heavy Blades, Martial, Weapon
Melee weapon, one target
Requirements Make the attack with a heavy blade.
Attack Strength vs AC
Hit 1dW + Strength modifier damage. An enemy adjacent to the target takes Strength modifier damage. Level 21: 2dW + Strength modifier damage. An enemy adjacent to the target takes Strength modifier damage.
Double Attack
At-Will Attack 1 (Standard Action) ● Martial, Weapon
Melee weapon, two targets
Requirements Must be wielding a melee weapon in each hand. Use each weapon to make one attack.
Attack Strength vs AC
Hit 1dW damage. Level 21: 2dW damage.
Flail About
At-Will Attack 1 (Standard Action) ● Flails and Chains, Martial, Weapon
Melee weapon, one target
Requirements Make the attack with a flail or chain.
Attack Strength vs AC
Hit 1dW + Strength modifier damage. Then you may shift 1 square. Level 21: 2dW + Strength modifier damage. Then you may shift 1 square.
Hammerfall
At-Will Attack 1 (Standard Action) ● Martial, Picks and Hammers, Weapon,
Melee weapon, one target
Requirements Make the attack with a pick or hammer.
Attack Strength vs AC
Hit 1dW + Strength modifier damage. Level 21: 2dW + Strength modifier damage.
Miss The target takes Strength modifier damage.
Poleaxe
At-Will Attack 1 (Standard Action) ● Martial, Polearms, Weapon
Melee weapon, one target
Requirements Make the attack with a polearm.
Attack Strength vs AC
Hit 1dW + Strength modifier damage and the target is rattled until the end of your next turn. Level 21: 2dW + Strength modifier damage and the target is rattled until the end of your next turn.
Shillelagh
At-Will Attack 1 (Standard Action) ● Maces and Clubs, Martial, Weapon
Melee weapon, one target
Requirements Make the attack with a club or mace.
Attack Strength vs AC
Hit 1dW + Strength modifier damage and the target is dazed until the end of your next turn. Level 21: 2dW + Strength modifier damage and the target is dazed until the end of your next turn.
Sling of Misfortune
At-Will Attack 1 (Standard Action) ● Martial, Slings, Weapon
Ranged weapon, one target
Requirements Make the attack with a sling.
Attack Dexterity vs AC
Hit 1dW. Target’s speed is reduced by 2 (save ends). Level 21: 2dW. Target’s speed is reduced by 2 (save ends).
Spear Discipline
At-Will Attack 1 (Standard Action) ● Martial, Spears and Lances, Weapon
Melee weapon, one target
Requirements Make the attack with a spear or lance.
Attack Strength vs AC
Hit 1dW + Strength modifier damage. Any ally adjacent to the target can shift 1. Level 21: 2dW + Strength modifier damage. Any ally adjacent to the target can shift 1.
Miss Level 21: 1dW + Strength or Dexterity modifier damage.
Staff Sweep
At-Will Attack 1 (Standard Action) ● Martial, Staffs, Weapon
Melee weapon, one target
Requirements Make the attack with a staff.
Attack Strength vs AC
Hit 1dW and the target must save or fall prone. Level 21: 2dW and the target must save or fall prone.
Unarmed Flurry
At-Will Attack 1 (Standard Action) ● Martial, Unarmed, Weapon
Near burst 1, all enemies
Requirements Make the attack with an unarmed strike.
Attack Strength or Dexterity vs AC
Hit Strength or Dexterity modifier damage.