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The Grim

Martial Defender
A mercenary who found something worth defending, the Grim is a master of arms who takes the blows so their allies do not.
Name
Faith
Party
ClassFighter

Abilities and Skills

Distribute +3, +2, +1, +0 and -1 between abilities, then add +1 to any one ability.

Train 4 more skills of your choice. Endurance is already trained.

Strength
โ˜ Athletics
โ˜‘ Endurance
Dexterity
โ˜ Acrobatics
โ˜ Initiative
โ˜ Sleight of Hand
โ˜ Stealth
Intelligence
โ˜ Arcana
โ˜ History
โ˜ Religion
Wisdom
โ˜ Dungeoneering
โ˜ Heal
โ˜ Insight
โ˜ Nature
โ˜ Perception
Charisma
โ˜ Bluff
โ˜ Diplomacy
โ˜ Intimidate
โ˜ Streetwise

Proficiencies

Weapons Simple melee and ranged, martial melee, longbow

Armor Shields, light and heavy armor

Equipment

  • โ˜‘ Any weapon:
  • โ˜‘ Any weapon:
  • โ˜‘ Scale armor (+7 AC, already included)
  • โ˜ Two-handed martial weapon:
    OR โ˜ Heavy shield (+2 AC, +2 Reflex)
  • โ˜ flawed opal (worth 10gp) OR โ˜ homing pigeon OR โ˜ hand mirror and 100 marbles OR โ˜ forgery kit
  • โ˜‘ Dungeoneer's pack (backpack, bedroll, flint & steel, belt pouch, 10 days rations, waterskin, 2 glowbaskets, 50' rope)

Loot and Plunder

gold pieces
silver pieces
copper pieces

In Play

Current HP
/
Max HP
Bloodied
Recoveries
Recovery Value
Impetusโ›บ๏ธŽLevel 3โ›บ๏ธŽLevel 7โ›บ๏ธŽ

Short rest (5 mins) Regain Impetus, spend recoveries to heal

Stamina๐ŸŒฃ๏ธŽLevel 5๐ŸŒฃ๏ธŽLevel 9๐ŸŒฃ๏ธŽ
Action Points

Long rest (6 hours) Regain Stamina, heal to maximum HP, regain all spent recoveries, set Action Points to 1

Feats

At levels 4, 7 and 10, add a feat from any you meet the requirements for.

Armored Grace No speed reduction from heavy armor or skill penalty from heavy armor or heavy shield.
Ancestry
Level 4
Level 7
Level 10
Other
Other

Talents

At levels 2, 6 and 10, add a talent from any skill you have proficiency in.

Easy Mark Fighter Any creature targeted by your attack is marked by you.
Ancestry
Level 2
Level 6
Level 10
Other
Other
Other

Class Features

Martial Tradition +1 to weapon attacks (already included).

Idle Boast Each time you spend a Stamina, place a mark against a skill. The next time you make a check with that skill, add +2 and erase the mark. Each skill can have a maximum of one mark beside it.

Powers

โ“๏ธŽ Punish distraction, โ›บ๏ธŽ Hard hitting, ๐ŸŒฃ๏ธŽ Death blow.

โ›บ๏ธŽ Levels 3 and 7 โ€“ choose one

  • โ˜ Heavy blow
  • โ˜ Sneaky trip
  • โ˜ Brother of jackals
  • โ˜ Companion to owls
  • โ˜ Knight's leap
  • โ˜ Rain of blows
  • โ˜ Cutting defense

๐ŸŒฃ๏ธŽ Levels 5 and 9 โ€“ choose one

  • โ˜ Forked attack
  • โ˜ Ways and means
  • โ˜ Nameless war
  • โ˜ Devil takes his own
  • โ˜ The four deaths

Ancestry

Paste your ancestry here
LevelAttack
(weapon / spell)
AC FortReflex WillSkills*
(trained / untrained)
HP (bloodied) / recoveryOtherXP for next
1+8 / +517151312+5 / +033 (16) / 81,000
2+9 / +618161413+6 / +139 (19) / 9Talent2,250
3+10 / +719171514+6 / +145 (22) / 11Impetus Power3,750
4+11 / +820181615+7 / +251 (25) / 12Feat5,500
5+12 / +921191716+7 / +257 (28) / 14Stamina Power7,500
6+13 / +1022201817+8 / +363 (31) / 15Talent10,000
7+14 / +1123211918+8 / +369 (34) / 17Feat, Impetus Power13,000
8+15 / +1224222019+9 / +475 (37) / 1816,500
9+16 / +1325232120+9 / +481 (40) / 20Stamina Power20,500
10+17 / +1426242221+10 / +587 (43) / 21Talent, Feat25,500

+2 AC and Reflex if equipped with a shield. Adjust AC if unarmored.

* Add the relevant ability, for example Strength for Athletics.

Current XP

Rally

Encounter
Spend a recovery and heal your recovery value. You are fortified until the end of your next turn.

Punish Distraction

At-Will
A marked enemy either (a) makes an attack that does not include you as a target or (b) shifts out of your reach
Make a basic melee attack against them.

Death Blow

๐ŸŒฃ๏ธŽ Daily
๐ŸŒฃ๏ธŽ Stamina
weapon, one target
vs AC
3dW + double level damage.
This power is not expended.
You can use death blow multiple times a day, spending 1 Stamina each time.

Hard Hitting

โ›บ๏ธŽ Encounter
โ›บ๏ธŽ Impetus
You damage an enemy with a basic or at-will attack
The target takes an additional 1dW damage.
Level 7 The target is also off-guard until the end of their next turn. Level 17 The target is off-guard (save ends). Level 27 2dW damage instead.
You can use hard hitting multiple times a day, spending 1 Impetus each time.

Arrow Flight

At-Will
weapon, one target
vs AC
2dW + level damage and the target is off-guard until the start of your next turn.
Level 21 3dW + level damage instead.
โ˜‘๏ธŽ๐Ÿ‘๏ธŽLongbow 1d10 damage (Ranged 20/40, Loading free)

Axe Grind

At-Will
weapon, one target
vs AC
2dW + double level damage and push the target 1 square.
Level 21 3dW + double level damage instead.
โ˜‘๏ธŽโœ‹๏ธŽHatchet 1d8 damage
โ˜‘๏ธŽโœ‹๏ธŽBattleaxe 1d10 damage
โ˜‘๏ธŽ๐Ÿ‘๏ธŽGreataxe 1d12 damage

Bolt from the Blue

At-Will
weapon, one target
vs AC
2dW + double level damage.
Shift 1 square before making the attack.
Level 21 3dW + double level damage instead.
โ˜‘๏ธŽ๐Ÿ‘๏ธŽCrossbow 1d8 damage (Ranged 15/30, Loading swift)
โ˜๏ธŽ๐Ÿ‘๏ธŽElite crossbow 1d10 damage (Ranged 15/30, Loading swift)

Careful Slice

At-Will
weapon, one target
vs Reflex
1dW + level damage.
Level 21 2dW + level damage instead.
โ˜‘๏ธŽโœ‹๏ธŽDagger 1d6 damage (Melee 1 or Ranged 5/10)
โ˜‘๏ธŽโœ‹๏ธŽMisericorde 1d8 damage (Melee 1 or Ranged 5/10)
โ˜‘๏ธŽโœ‹๏ธŽRapier 1d10 damage

Cleaving Slice

At-Will
weapon, one target
vs AC
2dW + double level damage. An enemy adjacent to the target takes 1dW damage.
Level 21 3dW + double level damage instead. An enemy adjacent to the target still takes 1dW damage.
โ˜‘๏ธŽโœ‹๏ธŽSickle 1d8 damage
โ˜‘๏ธŽ๐Ÿ‘๏ธŽScythe 1d10 damage
โ˜‘๏ธŽโœ‹๏ธŽLongsword 1d10 damage
โ˜‘๏ธŽ๐Ÿ‘๏ธŽGreatsword 1d12 damage

Double Attack

At-Will
Must have a melee weapon in each hand
weapon, two targets
vs AC
1dW + level damage.
Level 21 2dW + level damage.
Each attack must be with a different melee weapon and against a different target.

Flail About

At-Will
weapon, one target
vs AC
2dW + double level damage. Then shift 1 square.
Level 21 3dW + double level damage instead.
โ˜‘๏ธŽโœ‹๏ธŽLight flail 1d10 damage
โ˜‘๏ธŽ๐Ÿ‘๏ธŽHeavy flail 1d12 damage

Hammerfall

At-Will
weapon, one target
vs AC
2dW + double level damage.
Target takes 1dW damage.
Level 21 3dW + double level damage instead.
โ˜‘๏ธŽโœ‹๏ธŽLight pick 1d6 damage (Melee 1 or Ranged 5/10)
โ˜‘๏ธŽโœ‹๏ธŽWarhammer 1d10 damage
โ˜‘๏ธŽ๐Ÿ‘๏ธŽMaul 1d12 damage

Shillelagh

At-Will
weapon, one target
vs AC
2dW + double level damage and the target is dazed until the end of their next turn.
Level 21 3dW + double level damage instead.
โ˜‘๏ธŽโœ‹๏ธŽClub 1d8 damage
โ˜‘๏ธŽ๐Ÿ‘๏ธŽGreatclub 1d10 damage
โ˜‘๏ธŽโœ‹๏ธŽLight mace 1d10 damage
โ˜‘๏ธŽ๐Ÿ‘๏ธŽHeavy mace 1d12 damage

Sling of Misfortune

At-Will
weapon, one target
vs AC
1dW + level damage. Target's speed is reduced by 2 (save ends).
Level 21 2dW + level damage instead.
โ˜‘๏ธŽโœ‹๏ธŽSling 1d6 damage (Ranged 10/20, Loading free)

Spear Discipline

At-Will
weapon, one target
vs AC
2dW + double level damage. Any ally adjacent to the target can shift 1 square.
Level 21 3dW + double level damage instead.
โ˜‘๏ธŽโœ‹๏ธŽShortspear 1d8 damage
โ˜‘๏ธŽ๐Ÿ‘๏ธŽLongspear 1d12 damage

Staff Sweep

At-Will
weapon, one target
vs AC
2dW + level damage. Target must save or fall prone.
Level 21 3dW + level damage instead.
โ˜‘๏ธŽ๐Ÿ‘๏ธŽQuarterstaff 1d10 damage

Second Wind

Daily
You have already taken the Rally action this encounter.
You may take the Rally action again (when you spend the relevant action to do so).

Bullheaded

Encounter
You are hit by an attack.
You gain 5 temporary hit points.
Level 11 10 temporary hit points.
Level 21 15 temporary hit points.

I Donโ€™t Think So

Encounter
You have just gained a save-ends condition.
Make a saving throw against the condition immediately.

Take the Hit

Encounter
An adjacent ally is hit by an attack that did not hit you.
You are hit by the attack instead of your ally.
Level 16 you also only take half damage from the attack.

Brother of Jackals

โ›บ๏ธŽ Encounter
โ›บ๏ธŽ Impetus
weapon, one target
vs AC
4dW + double level damage

Companion to Owls

โ›บ๏ธŽ Encounter
โ›บ๏ธŽ Impetus
weapon, one target
+2 vs Reflex
3dW + double level damage.

Cutting Defense

โ›บ๏ธŽ Encounter
โ›บ๏ธŽ Impetus
weapon, one target
vs AC
3dW + double level damage. The target is rattled until the start of your next turn.

Heavy Blow

โ›บ๏ธŽ Encounter
โ›บ๏ธŽ Impetus
weapon, one target
vs AC
3dW + double level damage and slowed (save ends).

Knight's Leap

โ›บ๏ธŽ Encounter
โ›บ๏ธŽ Impetus
weapon, one target
vs AC
2dW + level damage.
Before making the attack, move up to your speed. After the attack, you may move the remainder (if any).

Rain of Blows

โ›บ๏ธŽ Encounter
โ›บ๏ธŽ Impetus
burst 1, all enemies
vs AC
3dW + level damage.

Sneaky Trip

โ›บ๏ธŽ Encounter
โ›บ๏ธŽ Impetus
weapon, one target
vs AC
2dW + double level damage and the target falls prone.

Devil Takes His Own

๐ŸŒฃ๏ธŽ Daily
๐ŸŒฃ๏ธŽ Stamina
weapon, one target
vs AC
4dW + double level damage. If this attack reduces the target to 0 HP, this power is not expended and you get 1 Stamina back.

Forked Attack

๐ŸŒฃ๏ธŽ Daily
๐ŸŒฃ๏ธŽ Stamina
weapon, one or two targets
3dW + double level damage.
Half damage.
Make two attacks against one enemy or one attack each against two enemies.

Nameless War

๐ŸŒฃ๏ธŽ Daily
๐ŸŒฃ๏ธŽ Stamina
At the end of your turn, all adjacent enemies take 1dW damage.

The Four Deaths

๐ŸŒฃ๏ธŽ Daily
๐ŸŒฃ๏ธŽ Stamina
weapon, one target
vs AC
1dW + level damage.
Make a secondary attack against the same target for each of:
vs Fortitude โ€” 1dW + level damage.
vs Reflex โ€” 1dW + level damage.
vs Will โ€” 1dW + level damage.

Ways and Means

๐ŸŒฃ๏ธŽ Daily
๐ŸŒฃ๏ธŽ Stamina
Make an at-will weapon attack. You may then sheathe a weapon and draw a weapon. Make an at-will weapon attack.

Shake it Off

Encounter
You would make a saving throw against an effect.
You pass the saving throw automatically.

Fighter Feats

Violent Opportunist +1dW damage on each opportunity attack.
Violent Charger +1dW damage when you attack during a charge.
Accurate Opportunist +2 to attack rolls when making an opportunity attack.
Drag Around After you knock an enemy prone, you may shunt them 1 square.
Skill Training Repeatable Become trained in a skill of your choice.
Skill Training Repeatable Become trained in a skill of your choice.
Skill Training Repeatable Become trained in a skill of your choice.
Skill Training Repeatable Become trained in a skill of your choice.
Light-Footed Fighter When you hit with an opportunity attack or punish distraction, you may shift 1 square.
Pushy Fighter When you hit with an opportunity attack or punish distraction, you may shunt the target 1 square.

Endurance Talents

Bullheaded Endurance Add Bullheaded to your powers.
I Donโ€™t Think So Endurance Add I donโ€™t think so to your powers.
Second Wind Endurance Add Second wind to your powers.
Shake It Off: Endurance Add Shake it off to your powers. Requires Level 10 or higher
Take the Hit Endurance Add Take the hit to your powers.
Mettle Endurance If an attack against your Fortitude defense misses, you may ignore any effect it has on a miss.
Tower of Will Endurance If an attack against your Will defense misses you, you may ignore any effect it has on a miss.
Confident Endurance Endurance Once per encounter, you may reroll an Endurance check and take the higher result.
Purified Body Endurance You can hold your breath for 12 hours. You can go without food and drink for 12 weeks. Level 21, You do not need to eat, drink or breathe.

๐Ÿ‘น๏ธŽTrull

Ancestry
Medium natural humanoid
Speed 6 squares
Languages โ˜‘ Common, one of:
โ˜ Deep Speech  โ˜ Giant  โ˜ Goblin
Powerful Build +2 to escape a grapple. When you are the target of an effect that varies based on the targetโ€™s size, you may choose to be treated as size Large.
Darkvision You can see in darkness or dim light as if it were bright light.
Ancestry Feat Add a trull feat.
Ancestry Talent Add a trull talent.

Trull Feats

Versatile Stride Ignore difficult terrain.
Unmoved You may reduce any unwilling movement you are subject to by 1 square. When you would fall prone as the result of an attack, make a saving throw โ€“ on a success, you do not fall.
Resilience Your recovery value increases by +3. Level 11, +4 instead. Level 21, +5 instead.
Great Fortitude +2 Fortitude. Level 11, +3 instead. Level 21, +4 instead.

Trull Talents

Cull the Weak Trull Add Cull the weak to your powers.
Blinding Mucus Trull Add Blinding mucus to your powers.
Violent Rush Trull Add Violent rush to your powers.
Farstrider Trull Add Farstrider to your powers.
Stomp Trull Add Stomp to your powers.
Fast Recovery Trull You can Rally as a swift action.

Blinding Mucus

Encounter
5, one creature
vs Reflex
The target is blinded until the end of your next turn.

Cull the Weak

Encounter
Make two basic attacks against the one bloodied target.

Farstrider

Encounter
Shift up to your speed.

Stomp

Encounter
burst 1, all creatures
vs Fortitude
The target falls prone.

Violent Rush

Encounter
You hit with an attack.
The attack does +1dW damage. If the attack was not with a weapon, it does +1d8 damage instead.