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orcus

The False Necromancer

Designed for four level 2 characters. Five level 2/Four level 3: Add one ostovite to each encounter.

The residents of the remote town of Xolos are gripped with panic after the dead returned to life and terrorized the town.

Investigations

For the Game Master: Yolande is no charlatan. Her anti-undead magic has failed because the shambling skeletons are not undead. They are intricate mechanical puppets created and controlled by strange insects called ostovites. Jealous of the size and skeletons of larger creatures, ostovites use skeletons they find or “create” to build themselves chariots of bone.

Mausoleum (500 XP): At some point, the heroes will head to the mausoleum to investigate further. The upper level is a beautiful marble reception area, where the dead were lain in rest for their loved ones to file past.

As if in hideous parody of human rites, two “skeletons” are lain in the sarcophagus on the dais. When they sense the approach of fresh meat, they stir.

Undertaker’s Cottage: Behind the mausoleum is the undertaker’s cottage. You find what remains of him: skin and flesh cut away from his bones, all of which are missing. However, before you feel too sympathetic - note that hidden under his bed is a chest filled with necklaces, rings, earrings and other treasures he stole from dead townsfolk before burial. This is 400 gold pieces worth of jewelry and a +1 amulet of shielding.

Down the Font (500 XP): The water font has been hollowed out by thousands of scratches, creating a pit leading down into the catacombs below. When the heroes reach the first room, the ostovites attack.

Staging Room (625 XP): This large room contains four bone chariots, one in each corner. Their masks are up, to reveal that there is no ostovite inside. However, the bone chariots are under the control of a psychic ostovite, who is hidden beneath a pile of bones in a corner of the room (Perception DC X to spot).

The sentient is wearing an (ill-fitting) helm of intellect.

Earthworks and beyond: Beyond the carefully sealed catacombs is a rising earthen tunnel. Shards of bones litter the ground, as well as piles of rocks that have been pushed to the side of the earthworks. Echoing from the tunnel is the sound of scraping and falling earth. The heroes come across a bone chariot the size of a moose, scratching at the roof of the tunnel. As they arrive, a sliver of light appears and then, before their eyes, the massive bone chariot opens up a hole to above ground. With a flick of its tail (made of human spines), it climbs out.

The mega-chariot is making its way to town. The heroes will have to stop it there to protect the townsfolk.

Back in town (750 XP):

When the mega-chariot is destroyed, the ostovites swarm out to continue the fight as an ostovite swarm.

Each round, the mega-chariot/ostovite swarm threatens a different civilian: Jeb, Smithson, Zachariah, Sarah or Mayor Cartwright. Successful skill checks or other interventions can protect the civilians (DC 9 for a good idea, DC 13 for a stretch).

the_red_catacombs-bw

Map artwork by Miska Fredman.

Ostovites

The feature of this adventure are the ostovites and their unusual bone chariots. The main Orcus rules include tips for running encounters with ostovites.