Blessed

+2 to saves

Blessed

+2 to saves

Guided

+4 to skill checks

Guided

+4 to skill checks

Invisible

total concealment, enemies off-guard, enemies cannot make reactive strikes

Invisible

total concealment, enemies off-guard, enemies cannot make reactive strikes

Incorporeal

take half damage

Incorporeal

take half damage

Fortified

+2 defenses

Fortified

+2 defenses

Fortified

+2 defenses

Fortified

+2 defenses

Honed

+2 attack

Honed

+2 attack

Honed

+2 attack

Honed

+2 attack

Restrained

cannot move or be moved, -2 attack, off-guard

Restrained

cannot move or be moved, -2 attack, off-guard

Cannot attack

Cannot attack

Unconscious

off-guard, -5 defenses, can't act, fall prone, cannot flank

Unconscious

off-guard, -5 defenses, can't act, fall prone, cannot flank

Stunned

can't act, off-guard, cannot flank

Stunned

can't act, off-guard, cannot flank

Weakened

do half damage (except persistent)

Weakened

do half damage (except persistent)

Prone

-2 attack, off-guard vs melee, +2 defense vs ranged

Prone

-2 attack, off-guard vs melee, +2 defense vs ranged

Prone

-2 attack, off-guard vs melee, +2 defense vs ranged

Prone

-2 attack, off-guard vs melee, +2 defense vs ranged

Controlled

dazed, controller decides your actions

Controlled

dazed, controller decides your actions

Controlled

dazed, controller decides your actions

Controlled

dazed, controller decides your actions

Immobilized

cannot willingly move

Immobilized

cannot willingly move

Immobilized

cannot willingly move

Immobilized

cannot willingly move

Dazed

off-guard, cannot flank, only standard action/turn

Dazed

off-guard, cannot flank, only standard action/turn

Dazed

off-guard, cannot flank, only standard action/turn

Dazed

off-guard, cannot flank, only standard action/turn

Cannot heal

Cannot heal

Cannot heal

Cannot heal

Encumbered

-2 Speed

Encumbered

-2 Speed

Encumbered

-2 Speed

Encumbered

-2 Speed

Persistent poison

5 damage at end of your turn

Persistent poison

5 damage at end of your turn

Persistent poison

5 damage at end of your turn

Persistent poison

5 damage at end of your turn

Persistent fire

5 damage at end of yourtturn

Persistent fire

5 damage at end of yourtturn

Persistent fire

5 damage at end of yourtturn

Persistent fire

5 damage at end of yourtturn

Blinded

off-guard, targets concealed, cannot flank

Blinded

off-guard, targets concealed, cannot flank

Blinded

off-guard, targets concealed, cannot flank

Blinded

off-guard, targets concealed, cannot flank

Rattled

-2 attack

Rattled

-2 attack

Rattled

-2 attack

Rattled

-2 attack

Slowed

Speed = 2

Slowed

Speed = 2

Slowed

Speed = 2

Slowed

Speed = 2

Marked

include marker or -2 attack

Marked

include marker or -2 attack

Marked

include marker or -2 attack

Marked

include marker or -2 attack

Marked

include marker or -2 attack

Marked

include marker or -2 attack

Off-Guard

-2 defenses

Off-Guard

-2 defenses

Off-Guard

-2 defenses

Off-Guard

-2 defenses

Off-Guard

-2 defenses

Off-Guard

-2 defenses

Surprised

off-guard, cannot flank, can't act

Surprised

off-guard, cannot flank, can't act

Surprised

off-guard, cannot flank, can't act

Surprised

off-guard, cannot flank, can't act

Grappled

immobilized until you Escape or grappler moves away

Grappled

immobilized until you Escape or grappler moves away